A gesture is read in a pause, not in a point

The flick lesson rode the incoming ball, over the player's shoulder — the one
moment he has no attention to spare for reading anything. It moves into the
room this game already keeps for teaching gestures: the serve stance, standing
still, mimed on the apron by the very demo the slingshot lesson plays. Same
clock, same hand, same words slot — one teacher, three lessons, and nothing new
drawn over a live rally.

The words carry both halves now, SWIPE AS YOU HIT TO AIM: WHEN alone teaches
nothing, and WHAT FOR alone gets tried at the wrong moment and read as a
gesture that does not work.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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wuwiandClaude Opus 5 committed 2026-08-17 08:45:23 +02:00
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@@ -91,8 +91,13 @@ communicating its own rules. Model A only works if the player can see they are b
only way in.
6. ~~**Teaching**~~ **DONE** (2026-08-17). The ghost-hand lesson for the PLACEMENT FLICK, in the
same register as PULL DOWN and TAP AS IT ARRIVES: a dotted track out of the player, the hand
riding it, SWIPE AS YOU HIT, mimed both ways in turn so it never teaches one corner.
same register as PULL DOWN and SWIPE TO DODGE — because it is now literally the same demo: the
apron mime, played in the SERVE STANCE after a beat of standing still, mimed both ways in turn so
it never teaches one corner. **A gesture is read in a pause, not in a point** (Oliver: "it is
displayed mid-play.. please rather show it in one of the pauses"): the first cut rode the
incoming ball, over the shoulder, at the moment the player has the least attention to spare.
The words carry both halves — SWIPE AS YOU HIT TO AIM — because WHEN alone teaches nothing and
WHAT FOR alone gets tried at the wrong moment and read as broken.
It rides the failure it answers — `G.flatStreak`, returns that left with no aim on them
(`flatCount`, reset by the first aimed one) — and only after `TUNE.flickHintAfter` of them,
because hitting flat is a legal shot and not a mistake. **One lesson at a time:** the tap hint