diff --git a/HANDOFF-MATCH.md b/HANDOFF-MATCH.md
index 8d31790..73fa12d 100644
--- a/HANDOFF-MATCH.md
+++ b/HANDOFF-MATCH.md
@@ -91,8 +91,13 @@ communicating its own rules. Model A only works if the player can see they are b
only way in.
6. ~~**Teaching**~~ **DONE** (2026-08-17). The ghost-hand lesson for the PLACEMENT FLICK, in the
- same register as PULL DOWN and TAP AS IT ARRIVES: a dotted track out of the player, the hand
- riding it, SWIPE AS YOU HIT, mimed both ways in turn so it never teaches one corner.
+ same register as PULL DOWN and SWIPE TO DODGE — because it is now literally the same demo: the
+ apron mime, played in the SERVE STANCE after a beat of standing still, mimed both ways in turn so
+ it never teaches one corner. **A gesture is read in a pause, not in a point** (Oliver: "it is
+ displayed mid-play.. please rather show it in one of the pauses"): the first cut rode the
+ incoming ball, over the shoulder, at the moment the player has the least attention to spare.
+ The words carry both halves — SWIPE AS YOU HIT TO AIM — because WHEN alone teaches nothing and
+ WHAT FOR alone gets tried at the wrong moment and read as broken.
It rides the failure it answers — `G.flatStreak`, returns that left with no aim on them
(`flatCount`, reset by the first aimed one) — and only after `TUNE.flickHintAfter` of them,
because hitting flat is a legal shot and not a mistake. **One lesson at a time:** the tap hint
diff --git a/index.html b/index.html
index dbd9ea2..525b60e 100644
--- a/index.html
+++ b/index.html
@@ -659,6 +659,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
-
+