Stop story bosses' rush at the net
Oliver: the strawberry seller as act I's first boss is way too hard, "or it should not cross the net". His charge is the one boss move exempt from the court band: it runs to a strike line in front of you, and contact is death. In the story every boss's rush now stops a metre short of the net and withdraws as before, so the threat is kept and the reach is not. The Physio in act IV is held the same way. Only the Champion's MATCH POINT rush in act V stays, because it is the finale. New test. v385, staging only. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -636,6 +636,16 @@ Each phase ships to staging and gets a phone verdict, and tests ride along with
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5. **LATER.** The metal bed (when Oliver has a track: start at the transformation, gore only) and Members'
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Night (option C).
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## Session log: no story boss crosses the net (2026-10-15, v385, STAGING ONLY)
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Oliver: *"strawberry seller as first endboss is way too hard — or it should not cross the net"*. The
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seller is the arcade's chapter-9 design. His move is `charge`, the one style deliberately exempt from
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the z band: it rushes to a strike line in front of you, and contact is death. He stays act I's
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mid-boss. Every story boss now carries `holdNet` (`beats.startStoryBoss`): a rush stops
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`TUNE.bossNetStop` (1 m) short of the net and then withdraws as before. The threat is kept, the reach
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is not. That covers the Physio in act IV too. Only THE CHAMPION as act V's boss keeps his MATCH POINT
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rush, because it is the finale. Test: the seller rushes at least twice in 40 s and never passes
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netZ - 1; the champion is not held.
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## Session log: THE STORY, Oliver's first test (2026-10-15, v384, STAGING ONLY)
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Oliver: *"after my first test it all made a good impression"*, plus five asks.
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- **The metal track** ("Dystopian Survival", 3:36). `assets/audio/metal-loop.mp3` is 0.5-214 s with the
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