diff --git a/PROJECT.md b/PROJECT.md
index 9ff5e61..ea14d50 100644
--- a/PROJECT.md
+++ b/PROJECT.md
@@ -636,6 +636,16 @@ Each phase ships to staging and gets a phone verdict, and tests ride along with
5. **LATER.** The metal bed (when Oliver has a track: start at the transformation, gore only) and Members'
Night (option C).
+## Session log: no story boss crosses the net (2026-10-15, v385, STAGING ONLY)
+Oliver: *"strawberry seller as first endboss is way too hard — or it should not cross the net"*. The
+seller is the arcade's chapter-9 design. His move is `charge`, the one style deliberately exempt from
+the z band: it rushes to a strike line in front of you, and contact is death. He stays act I's
+mid-boss. Every story boss now carries `holdNet` (`beats.startStoryBoss`): a rush stops
+`TUNE.bossNetStop` (1 m) short of the net and then withdraws as before. The threat is kept, the reach
+is not. That covers the Physio in act IV too. Only THE CHAMPION as act V's boss keeps his MATCH POINT
+rush, because it is the finale. Test: the seller rushes at least twice in 40 s and never passes
+netZ - 1; the champion is not held.
+
## Session log: THE STORY, Oliver's first test (2026-10-15, v384, STAGING ONLY)
Oliver: *"after my first test it all made a good impression"*, plus five asks.
- **The metal track** ("Dystopian Survival", 3:36). `assets/audio/metal-loop.mp3` is 0.5-214 s with the
diff --git a/index.html b/index.html
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--- a/index.html
+++ b/index.html
@@ -1201,6 +1201,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one' && !window.Capacitor?.isNat
REC
-
+