Draw the frames instead of faking them
Two of the same mistake, both called out. The wounded feet still did not move because a mirror cannot move them: flipping the legs swaps WHICH leg leads but keeps the two feet in the same two places, so the spacing never changes and the body still slides. Measured it — mirrored feet sat at -35/59 against the original's -34.5/60.5. What a walk actually needs is the PASSING pose, feet together under the body, so the gap opens and closes. Drawn now for all three wounded skins: 75->65, 95->68, 79->69 px between the feet. (The mirror also clipped the steward's hanging arm into a floating fragment, which is what Oliver spotted. Gone with it.) The death was one sprite scaled down, which miniaturises a man rather than killing him. It is five drawn frames now — arched back, knees, hands, face down in the pool, a flat heap — each genuinely shorter than the last (100/84/60/47/20% of standing height, common-scaled off one sheet) and each drawn at its own height. No scaling anywhere in the sequence. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
0a7633b671
commit
17ae73682b
12 files changed
+14
-11
No files matched your search
+1
-1
@@ -97,6 +97,6 @@
|
||||
<p id="build"></p>
|
||||
</div>
|
||||
</div>
|
||||
<script type="module" src="main.js?v=65"></script>
|
||||
<script type="module" src="main.js?v=66"></script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in new issue
Block a user