Keep the wounded walking, and make the steward worth his size
A wound skin was a single still, so anything hurt froze on one frame and slid across the court. Every skin has its …b twin now — the stride swapped, stepped off the same clock as the healthy walk — for both shamblers, both racket-zombie stages, and the steward, who had no wounded state at all. The steward also died like a shambler at 3 hp, which made a bigger body read as decoration. Five now, with a wound skin to show the second half of that. hpMax is recorded on every body that has hp, so "hurt = show the wound" is one rule instead of a per-variant constant to remember. First pass at the wound frames was rejected on sight and deserved it: the generator drew small figures with fine pixels on a GRADIENT background, and a nearest-neighbour downscale to sprite height shredded the outlines. Regenerated two at a time, drawn large, chunky pixels, flat background, hard black outline — then fitted per channel onto each frame's own healthy twin. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -205,8 +205,9 @@ export const TUNE = {
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runnerSpeed: 3.2, // runner ('f') speed multiplier over the shamble
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runnerVMax: 4.2, // hard runner speed cap — the late-game ramp must stay humanly reactable
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shamblerHp: 2, // splat-quality hits a classic shambler ('a'/'b') soaks before it dies — only the runner ('f') is still one-shot glass
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stewardHp: 3, // the steward ('d'): one hit tougher than the crowd he walks in. Deliberately NOT
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// a brute — no wound skins, no special rule, just a bigger body that takes one more
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stewardHp: 5, // the steward ('d'). Was 3 and died like a shambler, which made a bigger body read
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// as decoration; at 5 he is a brute's worth of hp on a faster, ordinary-looking
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// walker, and he has a wound skin (z_dw) so the second half of that shows
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hordeSteward: 0.2, // share of horde spawns that come out as stewards (from game 4)
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// fire: the flame ball no longer just kills what it touches, it starts an epidemic.
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burnTime: 3.0, // s a body burns before the fire goes out
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