I had been measuring the wrong thing. The complaint is not the PNG's size or its upscale factor, it is how fine the DRAWING is — how many pixels make up the figure, and whether there is room in it for teeth, fingers, seams and folds. On that, my own prompts were the cause: every sheet this session ordered "every art pixel is a big square block about 8 screen pixels across" and "flat blocks of colour, no shading", which is a specification for coarse art. The generator followed it exactly. New recipe, proven on the runner's four frames: ask for HIGH resolution — "build the figure out of 90 to 110 pixels of height instead of 40" — and enumerate the detail it should spend them on (teeth, sunken eyes, individual fingers, tracksuit seams and side stripe, torn edges, ribs, laced shoes, four or five shades per material with hatched shading). Inner-edge density went 0.15-0.22 to 0.43-0.49; z_mach2, which Oliver holds up as the good one, sits at 0.24. z_f1 has been clipped on its right edge since it was made — the generator ran the figure off the sheet. The new sheets demand 150px of empty margin at every edge and it is whole now. The rest of the roster is still the coarse style and wants the same pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
28 KiB
148x223px
28 KiB
148x223px