Oliver walked the sprite bench and reported the same two faults on every family: the healthy walk loses its head, and the wounded walk's feet do not move. Both were in the ONE FILE every zombie tennis character is drawn from — and the family pipeline had copied it faithfully, which is the pipeline working. WHERE IT CAME FROM. That sheet was not composed from the sprites. It was a GENERATED RE-DRAW of the club pro, made in nine separate 4K calls, one per row band, then stacked (gen4k.py, in a session scratchpad, untracked and now gone). Nine calls returned nine scales, and call 1 came back with the shuffle frame decapitated. Measured against the sprite it was drawn from, that one figure scaled 2.341 wide and 1.996 tall where all thirty others were proportional to three decimals: 33 px missing off the top, width untouched. The local input to that call was exact at 2.000x. The sheet lost the head, not the sprite. THE FIX IS TO STOP PUTTING THE REFERENCE THROUGH THE MODEL. _famref.py composes it from the 31 z_r* frames on disk — one scale, applied once, NEAREST — and costs no tokens. That kills the head and the five scales together, and it explains two things in _zsheet.py that read like fudges: the fall1 re-anchor and the walk-frame levelling exist only to undo per-band scale drift. The levelling is also what turned a headless z_sh2 into a headless AND 13% oversized one, by reading the missing head as a height error and scaling up to compensate. THE GATE WAS MISSING ON THE INPUT. _zsheet.py checks what comes BACK from the model — band count, figure count, stacked bodies, edges, palette, heights — and nothing had ever checked the sheet handed TO it. _famref.check() re-reads the file it just wrote with _zsheet's own detection and refuses one where any figure's width and height scales disagree by 2%, or where a stride pair is frozen. THE THIRD DEFECT NEEDED NEW ART. z_rw1b had the same legs as z_rw1 (15.1% against the healthy pair's 51.1%), so the club pro has slid through both wound stages since the day he shipped, and every family inherited it. _stride.py draws the missing twin, and what made it work after words had failed for as long as they were tried is SHOWING the edit: image 2 is the healthy pair side by side, the same character performing exactly the change being asked for. The headless twin then took the ARM-OFF pair as its example — a wounded body is a closer picture of the edit, the same chaining the wound ladder already uses. Its gate measures three things and prints all three: legs moved, body above the hips did not, racket kept its bed. The thresholds are CALIBRATED on pairs that already ship, not chosen — my first guesses rejected z_e1/z_e2 and z_g1/z_g2, both accepted art. And a twin FILLS the racket bed instead of keying it out: the first rolls came back with 959 px of enclosed transparency against their base's 0, which would have flickered the racket face empty/filled once per step. AFTER, on the installed sprites — leg difference within each stride pair, where the wounded pairs used to sit between 4.8% and 19.7%: r 51.1 / 68.1 / 36.7 ru 55.9 / 59.1 / 38.7 br 40.7 / 42.0 / 26.8 gk 41.1 / 44.6 / 30.6 sh 59.4 / 71.4 / 43.9 lj 38.4 / 45.5 / 27.4 bb 56.5 / 67.1 / 43.2 st 51.6 / 66.1 / 35.7 All seven families re-rolled off the rebuilt reference, every play row with its head, and all 24 family/wound-stage states alternating a real pair — checked by instrumenting drawImage on the bench, not by eye. br and lj sit lowest on the headless pair and are worth a re-roll if they ever read as stiff; lj needed one, its first roll came back frozen on all three pairs with the headless row 31 px short. AND THE REFERENCE IS TRACKED NOW. It lived in gitignored _refcheck/, so the thing the entire pipeline rests on was unreproducible for as long as it existed. It is assets/_pose_ref_family.png, next to _pose_ref_serve.png, and the scripts that build and consume it are in the repo instead of a scratchpad. Also in here: the SHAMBLE BOB, which was a 1 px lift on a wall clock applied to every body every frame whether it was moving or not — a held pose bobbed forever and a corpse bobbed while it lay on the ground. It only happens while walking now, and it steps off ground covered, which is the same rule the strides follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
190 lines
9.9 KiB
Python
190 lines
9.9 KiB
Python
# _famref.py — compose THE POSE REFERENCE, `assets/_pose_ref_family.png`, from the installed z_r*
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# frames. Locally. No API call.
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#
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# uv run --with pillow --with numpy python assets/_famref.py # write it, then gate it
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# uv run --with pillow --with numpy python assets/_famref.py --check # gate the file on disk only
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#
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# WHY THIS EXISTS. The reference every zombie tennis family is drawn from used to be a GENERATED
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# RE-DRAW of the racket family: nine separate 4K calls, one per row band, stacked locally
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# (`gen4k.py`, session "Zombie sprite regeneration"). Both of the faults Oliver found on the sprite
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# bench came out of that round trip, and both were then copied faithfully into all six families:
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#
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# THE HEAD. The play row's call came back with the shuffle-A figure DECAPITATED. Measured against
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# the sprite it was drawn from, that one figure scaled 2.341 wide and 1.996 tall where all thirty
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# others were proportional to three decimals — 33 sprite px missing off the top, width untouched.
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# The local input to that call (`in_1_play.png`) was exact at 2.000x. The sheet lost the head, not
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# the sprite: `z_r2.png` on disk has always been fine.
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#
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# THE SCALE. Nine independent calls returned nine independent sizes — the fall bands at 81% of the
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# standing bands, the w2 serve band at 87%. `_zsheet.py`'s fall1 re-anchor and its walk-frame
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# levelling exist ONLY to undo that, and the levelling is what turned a headless z_sh2 into a
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# headless AND 13% oversized one: it read the missing head as a height error and scaled up.
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#
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# A reference composed from the sprites cannot have either fault. One scale, applied once, NEAREST;
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# every figure is the art that is already on disk. That is the whole fix, and it costs no tokens.
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#
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# THE GATE IS ON THE INPUT, WHICH IS WHERE IT WAS MISSING. `_zsheet.py` checks what comes BACK from
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# the model — band count, figure count, stacked bodies, edges, palette, heights — and nothing ever
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# checked the sheet handed TO it. check() below re-reads the file it just wrote with _zsheet's own
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# detection and refuses a sheet the cutter would misread or that has lost a figure's head.
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import os, sys
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import numpy as np
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from PIL import Image
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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from _zsheet import layout, bands, key # the same layout and the same row splitter
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HERE = os.path.dirname(os.path.abspath(__file__))
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OUT = os.path.join(HERE, '_pose_ref_family.png')
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FAM = 'r' # the club pro is the master. See PROJECT.md.
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MAGENTA = (255, 0, 255)
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SIZE = (3609, 6416) # 9:16, the aspect the images endpoint snaps to
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MARGIN = 0.025 # a PROPORTION, never a pixel count — the model
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GAP_X, GAP_Y = 60, 60 # picks its own resolution (see PROJECT.md)
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STRIDE_MIN = 30.0 # % leg difference a real stride pair clears — calibrated in _stride.py
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def bed_magenta(im):
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"""Repaint the racket's string bed magenta, so it cuts to an open hoop downstream.
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`_zsheet.py` deliberately INVERTS _fine.py's enclosed-magenta rule: the bed is meant to key out.
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That only works if the reference SHOWS a magenta bed, because a picture beats a paragraph — the
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prompt asking for one is not enough on its own. The installed z_r* frames have the bed painted
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pale, so it is repainted here. The bed is the largest pale blob in the frame; the runners-up are
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the shoes, at a third of its area or less on every one of the 31 frames.
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"""
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a = np.array(im.convert('RGBA')).astype(int)
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R, G, B, A = a[..., 0], a[..., 1], a[..., 2], a[..., 3]
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lo, hi = np.minimum(np.minimum(R, G), B), np.maximum(np.maximum(R, G), B)
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pale = (A > 40) & (lo > 140) & (hi - lo < 50)
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lab = np.zeros(pale.shape, int)
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n = 0
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for y, x in zip(*np.nonzero(pale)):
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if lab[y, x]: continue
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n += 1
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stack = [(y, x)]; lab[y, x] = n
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while stack:
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cy, cx = stack.pop()
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for dy in (-1, 0, 1):
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for dx in (-1, 0, 1):
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ny, nx = cy + dy, cx + dx
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if 0 <= ny < pale.shape[0] and 0 <= nx < pale.shape[1] and pale[ny, nx] and not lab[ny, nx]:
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lab[ny, nx] = n; stack.append((ny, nx))
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if not n: return im
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areas = [(int((lab == i).sum()), i) for i in range(1, n + 1)]
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best = max(areas)[1]
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a[lab == best, :3] = MAGENTA
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return Image.fromarray(a.astype('uint8'), 'RGBA')
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def legs(im):
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"""Feet-anchored, mass-centred silhouette of the bottom third — the stride comparison surface.
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Normalised so a wider canvas cannot fake a difference: same metres-per-pixel for every frame,
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centred on the silhouette's own horizontal centre of mass, anchored on the ground line.
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"""
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a = np.array(im.convert('RGBA'))
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op = a[..., 3] > 40
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if not op.any(): return np.zeros((32, 64), bool)
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h, w = op.shape
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y0 = int(h * 0.66)
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ys, xs = np.nonzero(op[y0:])
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cx = xs.mean() if len(xs) else w / 2
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W, H, mpp = 64, 32, w / 140
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gx = np.clip((cx + (np.arange(W) - W / 2) * mpp).round().astype(int), 0, w - 1)
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gy = np.clip((h - 1 - (H - 1 - np.arange(H)) * ((h - y0) / H)).round().astype(int), 0, h - 1)
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return op[np.ix_(gy, gx)]
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def stride_diff(a, b):
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"""% of the union silhouette that differs. A real stride pair clears 33; a frozen one sits at 15."""
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u = (a | b).sum()
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return round(float((a ^ b).sum()) / u * 100, 1) if u else 0.0
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def compose():
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rows = layout(FAM)
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frames = {n: bed_magenta(Image.open(os.path.join(HERE, n + '.png'))) for row in rows for n in row}
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# ONE scale for all 31 figures, derived from whichever axis binds. This is the entire point of the
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# file: the old sheet had five scales because it was five separate rolls.
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row_w = [sum(frames[n].width for n in row) + GAP_X * (len(row) - 1) for row in rows]
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row_h = [max(frames[n].height for n in row) for row in rows]
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cw, ch = max(row_w), sum(row_h) + GAP_Y * (len(rows) - 1)
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k = min(SIZE[0] * (1 - 2 * MARGIN) / cw, SIZE[1] * (1 - 2 * MARGIN) / ch)
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sheet = Image.new('RGB', SIZE, MAGENTA)
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y = round((SIZE[1] - ch * k) / 2)
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for row, rh in zip(rows, row_h):
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scaled = [(n, round(frames[n].width * k), round(frames[n].height * k)) for n in row]
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x = round((SIZE[0] - (sum(w for _, w, _ in scaled) + round(GAP_X * k) * (len(row) - 1))) / 2)
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ground = y + round(rh * k) # ONE ground line per band, bottom-aligned
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for n, w, h in scaled:
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sheet.paste(frames[n].resize((w, h), Image.NEAREST), (x, ground - h), frames[n].resize((w, h), Image.NEAREST))
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x += w + round(GAP_X * k)
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y = ground + round(GAP_Y * k)
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sheet.save(OUT)
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print(f'{OUT} {sheet.size} scale {k:.3f} 31 figures, {len(rows)} bands')
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return k
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def check():
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"""Re-read the written sheet the way _zsheet.py will, and refuse anything it would misread."""
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rows = layout(FAM)
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a = key(Image.open(OUT).convert('RGB'))
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bs = bands(a)
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bad = []
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if len(bs) != len(rows):
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sys.exit(f'GATE FAILED: {len(bs)} row bands, expected {len(rows)}')
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# scale is read off the stance, exactly as _zsheet.py reads it
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K = None
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for (y0, y1), row in zip(bs, rows):
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band = a[y0:y1]
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cols = (band[..., 3] > 0).any(0)
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spans, s = [], None
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for x, v in enumerate(cols):
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if v and s is None: s = x
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elif not v and s is not None:
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if x - s > 20: spans.append((s, x))
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s = None
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if s is not None: spans.append((s, len(cols)))
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if len(spans) != len(row):
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sys.exit(f'GATE FAILED: row {row[0]}: {len(spans)} figures, expected {len(row)}')
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for (x0, x1), n in zip(spans, row):
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sub = band[:, x0:x1]
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ys = np.nonzero((sub[..., 3] > 0).any(1))[0]
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w, h = x1 - x0, int(ys.max() - ys.min() + 1)
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src = Image.open(os.path.join(HERE, n + '.png'))
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if K is None: K = h / src.height
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sw, sh = w / src.width, h / src.height
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# THE HEAD CLIP IS EXACTLY THIS TEST. A figure that lost its head keeps its width and
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# loses height, so width and height stop agreeing — 2.341 against 1.996 is what the old
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# sheet's z_r2 measured. Everything proportional to 2% is a figure that is all there.
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if abs(sw - sh) > 0.02 * K:
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bad.append(f'{n}: w{sw:.3f} h{sh:.3f} NOT PROPORTIONAL — a clipped figure')
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elif abs(sh - K) > 0.02 * K:
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bad.append(f'{n}: scale {sh:.3f} against the sheet\'s {K:.3f} — not one scale')
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if bad:
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sys.exit('GATE FAILED:\n ' + '\n '.join(bad))
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print(f'gate: 31 figures, {len(bs)} bands, every one proportional at one scale {K:.3f}')
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# ...and every stride pair, which the old sheet also got wrong. A frozen pair in the REFERENCE is
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# a frozen pair in every family drawn off it — the model copies what it is shown, so this is the
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# one place the check is worth anything. It was a warning while z_rw1b and z_rw2b still had the
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# same legs as the frames they twin; `_stride.py` drew them, so it is a hard gate now.
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L = {n: legs(Image.open(os.path.join(HERE, n + '.png'))) for n in
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('z_r2', 'z_r3', 'z_rw1', 'z_rw1b', 'z_rw2', 'z_rw2b')}
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frozen = []
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for lbl, p, q in (('healthy 2<->3', 'z_r2', 'z_r3'), ('w1<->w1b', 'z_rw1', 'z_rw1b'),
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('w2<->w2b', 'z_rw2', 'z_rw2b')):
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d = stride_diff(L[p], L[q])
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print(f' stride {lbl:14s} {d:5.1f}% {"ok" if d >= STRIDE_MIN else "FROZEN — legs barely move"}')
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if d < STRIDE_MIN: frozen.append(f'{p}/{q} at {d:.1f}%')
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if frozen:
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sys.exit('GATE FAILED: frozen stride pair(s): ' + ', '.join(frozen) +
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f' — need >={STRIDE_MIN}%. Draw the twin with _stride.py before rolling a family.')
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if __name__ == '__main__':
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if '--check' not in sys.argv: compose()
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check()
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