26 lines
1.3 KiB
Docker
26 lines
1.3 KiB
Docker
# STAGE 1 — the test gate. `node test.js` drives the real game modules headless; if the state
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# machine breaks, this stage fails, the image never builds, and the deploy never ships. The final
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# stage COPYs the marker so BuildKit cannot skip this stage as unused.
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FROM node:22-alpine AS test
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WORKDIR /app
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COPY *.js /app/
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RUN node test.js && touch /tests-passed
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FROM python:3.12-alpine
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# Was nginx:alpine. The leaderboard needs one process that can WRITE, and nginx is not one.
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# Everything the nginx conf was doing here — no-cache so a deploy is picked up on a plain reload,
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# and a real MIME type for the manifest, without which Chrome refuses to install the homescreen
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# app — is a few lines in server.py. Standard library only: no pip, no requirements file.
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# ponytail: switch to hashed filenames if traffic ever matters.
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WORKDIR /app
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COPY --from=test /tests-passed /tmp/tests-passed
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COPY index.html manifest.webmanifest *.js server.py /app/
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COPY assets /app/assets
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# THE SCORES LIVE HERE AND THIS MUST BE A PERSISTENT VOLUME. Without one the json sits in the
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# container's writable layer and every deploy silently resets the leaderboard to empty — which
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# looks exactly like the feature working until the first time you push.
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ENV SPLAT_DATA=/data
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VOLUME /data
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EXPOSE 80
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CMD ["python", "-u", "server.py"]
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