The court screen picks WHO as well as WHERE now: two tiles above the court rows, men's or women's singles, remembered like the court is. No new stage — three rows and a pair of buttons already fill a phone, so the tiles go side by side and the tap count from splash to play does not change. Everything downstream is one line: drawChar already built every frame name off a single prefix, so SK() appends '_f' when the women's tour is picked and falls straight through to the men's frame for anything without a twin. The horde, the officials and the ball boys are shared — they are staff, not the draw — but the turned CPU is not: a male corpse opposite a female player reads as a bug. Her frames came back as a different woman in every batch — blonde in one, auburn in the next, greyscale line art in a third — because each was anchored on the MAN whose pose it was. "newart" repaints the character and "state" is welded to the corpse palette, so neither could say "the same living woman, a new pose". That mode now exists, and every batch anchors on her own settled frame. The death is drawn to frame 3 and recoloured after it. The generator will not draw a dead woman in any wording worth using; frames 4 and 5 survive that because by then she is flat and then a heap of cloth, so they are the men's drawing with the blue shorts painted into her white (see assets/_die_f.py). The collapse still falls 224/159/117/103/43 straight through the handoff. Her first bounce frames reached to the shoulder, which is a catching pose, not patting a ball — redrawn low rather than bending BOUNCE_IDLE to fit a wrong drawing, so both tours share one apex and the ball meets her palm. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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16 KiB
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