Two frames is a lurch, and he is on screen the whole run — during a horde he is the only thing moving. Regenerated the whole cycle in one pass rather than bolting two new frames onto the old pair, so the four are consistent with each other, then fitted them per channel onto the mean and sd of the frames that stay (idle + swing): mean error under 3 of 255, so he does not change colour when he starts moving. The pick is frame-count driven, not hardcoded — the opponent has no run3/run4 and stays on two, and the cycle RATE is unchanged either way: more frames subdivide the stride, they do not speed it up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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20 KiB
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