Four things from the phone. THE BAND NO LONGER BLINKS OUT. Cutting it at the instant of release made a fast rally strobe — band, gone, band, gone. hitServe now records the arc it actually fired (error included, so the ball tracks what it is consuming to within a centimetre) and the ball eats it from behind as it flies. The aim resolves into the shot instead of vanishing. It ends early when the ball does, because a shambler swallowing the shot is a cut you want. THE TARGET MARK SITS ON THE BODY. A ring on the grass pointed at the one part of a shambler the shot has nothing to do with — the ball strikes anywhere under 1.9 m and the wound lands on the torso. So the mark rides at chest height when there is a body to hit and lies flat only when the lane is empty. Filled and washed out in the band's own colour instead of a hard 2px ring, which stops it reading as a decal stuck to the lawn. x_howto REDRAWN for the current gesture: thumb dragging back to a print, the shot leaving as a curved band onto the shambler's chest, shadow dots beneath. The old one still taught a straight arrow. MACH_H 1.15 -> 1.55. Waist high read as a prop you could ignore. Verified on a cache-busted build (the pane was serving a stale config.js, so the first pass measured nothing): preview velocity and gravity still identical to the fired ball, same flight time in the trail, unravel smooth to the hit. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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25 KiB
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