The last two bodies still shuffling on two frames. Both get their in-between strides, generated against their own art and fitted per channel onto it. The chair-down stagger was walk frame 3, which a four-frame cycle would have walked straight through — it is its own sprite now (z_sdown), picked by state rather than by where the cycle happens to be. Also fixed a strobe that predates all of this: z_c2's racket was drawn BLUE while every other frame of the same zombie carries a brown one, so it flashed once per cycle. Remapped onto z_c1's racket palette. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
29 KiB
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29 KiB
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