- ball boy redesign: spawns at the sideline on point end, sprints across at the ball's depth with a proper side-view run animation, scoops the ball mid-run, despawns off the other side (no more net-post idling/sliding) - hit feel: ball snaps to the racket at the contact frame so hits visually connect; contact radius tightened 1.7 -> 1.3 (assist does the positioning, the tap must be honest); missed swings now play an audible swish Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
486 KiB
486 KiB