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splatter-tennis/assets/z_b2.png
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wuwiandClaude Opus 5 0c499b60b5 Automate the redraw, and run the first eight batches through it
assets/_regen.py plus a batch file: build a reference sheet from the sprites in
the repo, ask for a HIGH-resolution redraw, slice with _fine.py, colour-match
each frame onto the one it replaces, install. The point of the whole thing is the
style block — the old prompts specified coarse art and got it.

It refuses to install a bad sheet. Wrong frame count, any figure touching a
canvas edge (that is what clipped z_f1 in the first place), or a redraw that is
not measurably finer than what it replaces, and the batch is left alone with a
reason printed. Re-running a batch is the fix; three of the first eleven needed
it. The bar is 1.25x inner-edge density rather than 1.5x, because a sheet that
already has blood on it starts high and a genuinely finer wounded body still
scores a smaller gain.

Done so far: both shamblers and their wound skins, the brute's walk and its two
sets of wound stages, the steward and his wound skins, the turned CPU.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 21:43:58 +02:00

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