Steps 4 and 5 of the late-game depth plan. The ranged channel. A rogue ball machine gets wheeled onto the far court every four games: it never walks, never crosses your baseline and never scores, so it is a standing threat you choose when to deal with — the target-priority decision the game was missing. Its shot is a real arc solved like a serve, not a flat bolt, so it reads coming in and the swing window has something to meet. Three outcomes: a swing inside the volley window returns it as your own ball flying up-court (an extras clone, so "a parry is a weapon" cost nothing to build), the panic swish bats it away, and letting it reach you costs blood. The swish path is load-bearing, not politeness: in pretoss the player is rooted and cannot swing at all. Contact still kills outright — that stays a separate channel, and killPlayer() is now the single death path for both causes so the run summary and the best-run write cannot drift. Health is drawn on the man: procedural spatter at fixed anchors, a live trickle, and a red wash from the screen edges. No bar. Healing is winning a duel, which finally gives the duel a reason to be wanted. Chapter bosses every ten games, with their own sheet — a colossal zombie groundskeeper hauling a ball hopper, coming apart through arm-off, ribs-out and headless-still-throwing. Chapter 1 is 10 hp and 2.7 m, chapter 4 is 34 hp and 3.67 m. It outranks the set and duel beats at a clear, because a boss walking into a standing wave is unreadable. And it fixes the economy: a chapter-4 boss costs 12 bombs or 100 rounds or 34 side balls against a per-type cap of 9, so no single weapon can take one and a banked mixed arsenal is mandatory. The racket zombie is demoted to an occasional opponent, as asked — appearing every won game is exactly why he read as the boss. Five silent bugs found on the way, all in HANDOFF: a blast deleted a 34 hp boss outright (isBoss() exists to stop that class recurring), the machine's hp did nothing because it fell through to the one-shot fallback, the boss both scored and fired its card, the machine gated the hand-clear, and a boss died with a shambler-sized gore burst. Tennis untouched: 30 tapped points still 50 hits / 0 whiffs. 45-game soak clean with all four chapters firing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
19 KiB
99x110px
19 KiB
99x110px