Files
splatter-tennis/manifest-stg.webmanifest
T
wuwiandClaude Opus 5 8011186cda The blood you have left, the bodies behind you, and a face for staging
Three things, all in service of the match reading as its own mode:

BLOOD, COUNTED. The vignette says "worse" and never says "how many". One pip
per hit left, top-right beside the board, in the panel language the game/sets
bar already uses; the last two breathe. Pips rather than a bar on purpose —
the pool is 4 or 8, and a smooth readout of a small integer is the exact
ambiguity being fixed.

OPPONENTS FELLED IS THE MEASURE (handoff slice 1). Blood-only scoring means a
lost game costs nothing but the blood already spent, so games survived is not
the achievement. The in-play bar prints OPPONENT n · m FELLED instead of the
game/sets line, the death screen says BLED OUT / FELLED n OPPONENTS · m GAMES,
and it keeps its own matchBest — drillBest's pattern. The kills-to-next-point
pips are hidden in a match: nothing there is killed for points, and they were
colliding with the new line anyway.

STAGING WEARS A DIFFERENT ICON. Both builds live on the same phone and two
identical bloody tennis balls is a coin toss. Driven by HOSTNAME, not by the
branch — the block is identical on staging and main, so it never conflicts on
a merge and never has to be remembered.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 08:53:02 +02:00

16 lines
538 B
JSON

{
"name": "Splatter STAGING",
"short_name": "Splatter STG",
"description": "The one that is allowed to be broken.",
"start_url": "./",
"scope": "./",
"display": "standalone",
"background_color": "#10141c",
"theme_color": "#14334a",
"icons": [
{ "src": "assets/icon-192-stg.png", "sizes": "192x192", "type": "image/png" },
{ "src": "assets/icon-512-stg.png", "sizes": "512x512", "type": "image/png" },
{ "src": "assets/icon-512-stg.png", "sizes": "512x512", "type": "image/png", "purpose": "maskable" }
]
}