Files
splatter-tennis/assets/z_machw1.png
T
wuwiandClaude Opus 5 661ad90be5 Let the ball machine roll, dent, and blow up
It was furniture in the most literal sense: bolted to one spot, three hits from
scrap, and when it died it bled and a ball boy came out to mop it.

- It trundles to a new spot every seven seconds or so, and CANNOT fire while it
  rolls. That is honest (a rolling cart cannot aim) and it is the window you use
  to close on it — but it also means it stops being a landmark you can ignore.
- Six hits, not three, and it wears them: dented at two thirds, split open and
  sparking at one third, smoking where it stands once it is that far gone.
- It comes apart as MACHINERY. No blood decal, no gore mound, no mop boy — a
  flash, sparks, torn metal and a column of dark smoke over a scorch mark. Smoke
  is a new particle flavour that rises and spreads instead of falling.

Damaged sheets keep the healthy cart's footprint: the generator drew the smoke
plume into the sprite, which would have shrunk the cart as it took damage, so
the plume is cropped off and the smoke is drawn procedurally where it can move.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 20:05:44 +02:00

58 KiB
174x224px