Oliver asked what the reference sheet is called. It did not have a name — it was assembled per batch into /tmp and thrown away, so the pose set that took a day to get right existed only as 33 loose PNGs. assets/_sheet_master_play.png stance, shuffle A, shuffle B, forehand assets/_sheet_master_serve.png bounce, toss, strike assets/_sheet_master_fall.png buckle, knees, down, rise Magenta-backed, spaced, feet on one ground line — loadable straight into a generator as-is. `python3 assets/_master.py` rebuilds them from the installed frames, so the master can never drift from what the game actually draws. THREE SHEETS AND NOT ONE, for a measured reason: the generator answers at a fixed width around 1400-1800 px. Four figures across gives each 350-440 px, which carries the 90-110 px of figure height the style block asks for. All eleven on one strip would be ~130 px each and the detail gate would reject every roll. Four, four and three is what fits. And the thing the master is FOR: python3 assets/_master.py --variant br "an ENORMOUS FAT ZOMBIE BRUTE: …" python3 assets/_regen.py br_play br_serve br_fall --tries=4 which writes three restyle batches, seeds their placeholders and declares the stride pair so the gate covers the new body from its first roll. A variant is three generator calls and NO POSE DESIGN AT ALL — the reference specifies eleven poses that already work and the prompt only says who to draw. Measured on the brute test: the restyled stride pair came back at upper 0.148 / legs 0.618 against the master's own 0.157 / 0.565, very slightly better than what it copied. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
100 KiB
2016x588px
100 KiB
2016x588px