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splatter-tennis/Dockerfile
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# STAGE 1 — the test gate. `node test.js` drives the real game modules headless; if the state
# machine breaks, this stage fails, the image never builds, and the deploy never ships. The final
# stage COPYs the marker so BuildKit cannot skip this stage as unused.
FROM node:22-alpine AS test
WORKDIR /app
COPY test.js /app/
COPY src /app/src
RUN node test.js && touch /tests-passed
FROM python:3.12-alpine
# Was nginx:alpine. The leaderboard needs one process that can WRITE, and nginx is not one.
# Everything the nginx conf was doing here — no-cache so a deploy is picked up on a plain reload,
# and a real MIME type for the manifest, without which Chrome refuses to install the homescreen
# app — is a few lines in server.py. Standard library only: no pip, no requirements file.
# ponytail: switch to hashed filenames if traffic ever matters.
WORKDIR /app
COPY --from=test /tests-passed /tmp/tests-passed
COPY index.html manifest.webmanifest manifest-stg.webmanifest server.py /app/
COPY src /app/src
COPY assets /app/assets
COPY promo /app/promo
# THE SCORES LIVE HERE AND THIS MUST BE A PERSISTENT VOLUME. Without one the json sits in the
# container's writable layer and every deploy silently resets the leaderboard to empty — which
# looks exactly like the feature working until the first time you push.
ENV SPLAT_DATA=/data
VOLUME /data
EXPOSE 80
CMD ["python", "-u", "server.py"]