A vertical live-action mockumentary trailer: the dead staff of St. Mordred's (the game's bosses) each tell a different origin story, and the film ends on "Quiet, please." / "Play." / splat. tools/trailer/ holds the whole pipeline: stills and takes through the OpenRouter key (gen.py, stills.sh, clips.sh), the frame graphics in HTML/CSS (frame.html), a QA listener (qa.py), the music sectioner (segment.py) and the edit (cut.py). Media lands in the gitignored promo/trailer/. SCRIPT.md is the screenplay and the cut notes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
22 lines
587 B
Plaintext
22 lines
587 B
Plaintext
.env
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scores.json
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scores.json.tmp
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profiles.json
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profiles.json.tmp
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__pycache__/
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assets/_gen/
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assets/_refcheck/
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assets/__pycache__/
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promo/clips/
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promo/trailer/
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# the Capacitor shell. ios/ IS committed (it is the project, and Xcode settings live in it) —
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# ios/.gitignore already keeps the copied web payload, Pods and Xcode's per-user junk out of it.
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node_modules/
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www/
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# design hand-offs: read, built, and recorded in PROJECT.md — the prototype, its copy of the
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# assets and the zip do not belong in the image or the history (they are ~1 MB of duplicate art)
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design_handoff_*/
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*.zip
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