assets/_regen.py plus a batch file: build a reference sheet from the sprites in the repo, ask for a HIGH-resolution redraw, slice with _fine.py, colour-match each frame onto the one it replaces, install. The point of the whole thing is the style block — the old prompts specified coarse art and got it. It refuses to install a bad sheet. Wrong frame count, any figure touching a canvas edge (that is what clipped z_f1 in the first place), or a redraw that is not measurably finer than what it replaces, and the batch is left alone with a reason printed. Re-running a batch is the fix; three of the first eleven needed it. The bar is 1.25x inner-edge density rather than 1.5x, because a sheet that already has blood on it starts high and a genuinely finer wounded body still scores a smaller gain. Done so far: both shamblers and their wound skins, the brute's walk and its two sets of wound stages, the steward and his wound skins, the turned CPU. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
19 KiB
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19 KiB
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