// Keyboard + one-handed touch. Exposes movement axes and the flick-aim for gameplay. // Note: input <-> gameplay is an intentional import cycle; both only call each other's // functions at runtime, never during module evaluation. import { cv } from './dom.js'; import { audio } from './audio.js'; import { G, score } from './state.js'; import { keyPressed, dragServe } from './gameplay.js'; import { togglePanel } from './panel.js'; const keys = {}; addEventListener('keydown', e => { if (['ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', ' '].includes(e.key)) e.preventDefault(); if (e.key === 't' || e.key === 'T') togglePanel(); if (!keys[e.code]) keyPressed(e.code); keys[e.code] = true; }); addEventListener('keyup', e => keys[e.code] = false); const touchAxis = { x: 0, z: 0 }; export const axisX = () => touchAxis.x || (keys.ArrowRight || keys.KeyD ? 1 : 0) - (keys.ArrowLeft || keys.KeyA ? 1 : 0); export const axisZ = () => touchAxis.z || (keys.ArrowUp || keys.KeyW ? -1 : 0) + (keys.ArrowDown || keys.KeyS ? 1 : 0); // One-handed touch: hold-drag = run, quick FLICK = swing aimed in the flick direction, // plain tap = neutral swing / toss / serve. Extra finger tap still swings (two-thumb play). let stick = null; // {id, x0, y0, t0, moved} let flickAim = null; // {ax, az, t} aim override for the swing just triggered const DEAD = 14; // gameplay consumes the flick at contact; returns null if none or expired export function takeFlickAim(maxAgeMs = 450) { if (flickAim && performance.now() - flickAim.t < maxAgeMs) { const aim = flickAim; // carries ax/az (lanes, tennis) AND fx/fy/mag (splatter free-aim) flickAim = null; return aim; } return null; } // the two-stage serve: a drag that STARTS at a serveable pretoss aims a visible reticle // (G.aim, drawn by render); release fires the serve there, dragging back home cancels. const canAimServe = () => G.mode === 'splatter' && G.phase === 'pretoss' && score.server === 'P' && !G.horde && !(G.mgT > 0) && !G.changeover && !(G.interlude && G.interlude.introT > 0); let steerPX = null; // live absolute finger x (-1..1 across the canvas) — machine-gun steering reads it export const touchPX = () => steerPX; cv.addEventListener('touchstart', e => { e.preventDefault(); audio(); for (const t of e.changedTouches) { if (!stick) { stick = { id: t.identifier, x0: t.clientX, y0: t.clientY, t0: performance.now(), moved: false, aimable: canAimServe() }; // context locked at touch start — a movement drag never morphs into a serve // the reticle appears the moment the thumb lands: mag 0 = auto-target the most advanced if (stick.aimable) G.aim = { fx: 0, fy: 0, mag: 0 }; else { const r = cv.getBoundingClientRect(); steerPX = (t.clientX - r.left) / r.width * 2 - 1; } } else keyPressed('Space'); } }, { passive: false }); cv.addEventListener('touchmove', e => { e.preventDefault(); if (!stick) return; for (const t of e.changedTouches) { if (t.identifier !== stick.id) continue; const dx = t.clientX - stick.x0, dy = t.clientY - stick.y0, dist = Math.hypot(dx, dy); if (dist > DEAD) stick.moved = true; if (stick.aimable) { // aiming, not steering: the reticle tracks the thumb (home = auto-target) G.aim = dist > DEAD ? { fx: dx / dist, fy: dy / dist, mag: dist } : { fx: 0, fy: 0, mag: 0 }; continue; } const r = cv.getBoundingClientRect(); steerPX = (t.clientX - r.left) / r.width * 2 - 1; touchAxis.x = Math.abs(dx) > DEAD ? Math.sign(dx) : 0; touchAxis.z = Math.abs(dy) > DEAD ? Math.sign(dy) : 0; } }, { passive: false }); const endTouch = e => { e.preventDefault(); for (const t of e.changedTouches) { if (!stick || t.identifier !== stick.id) continue; const dt = performance.now() - stick.t0; const dx = t.clientX - stick.x0, dy = t.clientY - stick.y0, dist = Math.hypot(dx, dy); const aim = G.aim; G.aim = null; steerPX = null; if (stick.aimable && (stick.moved || dt >= 250)) { // two-stage release // a pure HOLD (never moved) fires at the auto-target; a drag fires at the reticle; // a drag walked back home cancels — the tin stays in stock if (aim && (!stick.moved || dist > DEAD * 1.5)) dragServe(aim); } else if (!stick.moved && dt < 250) keyPressed('Space'); // tap else if (dt < 300 && dist > 28) { // flick = aimed swing flickAim = { ax: Math.abs(dx) > dist * 0.38 ? Math.sign(dx) : 0, az: Math.abs(dy) > dist * 0.38 ? Math.sign(dy) : 0, fx: dx / dist, fy: dy / dist, mag: dist, // raw vector: splatter free-aim t: performance.now() }; keyPressed('Space'); } stick = null; touchAxis.x = 0; touchAxis.z = 0; } }; cv.addEventListener('touchend', endTouch, { passive: false }); cv.addEventListener('touchcancel', endTouch, { passive: false });