# _heads.py — cut the CARD HEAD ICONS from the GORE-MODE bodies. # # uv run --with pillow --with numpy python assets/_heads.py # build all -> _refcheck/heads/ # uv run --with pillow --with numpy python assets/_heads.py --install # -> assets/z_head.png # # WHY THE HORDE SPRITE AND NOT THE FAMILY SHEET. The icon was first cropped from the installed # family frames (config.HEAD_CROP — mush while those families were chunk), then cut from the 4K # fam_ sheets. But the family art is the character drawn to PLAY TENNIS — optimised for movement, # not for gore — and Oliver wants the card to lead with the zombie: "cut them from the art which is # used in the splatter-gore mode, they are more zombie like there". Each family anchors on a horde # body already (the same table _famroll.FAMS reads its character from), so the icon is cut from # that sprite: the card's face and the monster on court are the same person, just the gorier print. # # NO RESIZE, NO REQUANTISE. drawCard scales the PNG to the card height itself with smoothing off # and only reads the aspect, so the crop ships at native size — a straight window onto art that is # already flat pixel art. Re-run after re-rolling any of the source bodies. import os, sys import numpy as np from PIL import Image HERE = os.path.dirname(os.path.abspath(__file__)) SCRATCH = os.path.join(HERE, '_refcheck') # fam -> the gore-mode body it anchors on. KEEP IN SYNC with _famroll.FAMS (not imported: that # module wants `requests` at import time, which the pillow/numpy env running this does not carry). SRC = {'r': 'z_c1', # the club pro: the turned opponent IS him, and it is his goriest print 'br': 'z_g1', 'sh': 'z_a1', 'bb': 'z_e1', 'st': 'z_d1', 'ru': 'z_f1', 'gk': 'z_boss1', 'lj': 'z_judge1', 'dr': 'z_dir1', 'ch': 'z_champ1', 'ph': 'z_physio1', 'ma': 'z_mascot1', 'hc': 'z_coach1', 'sg': 'z_string1', 'sb': 'z_berry1', 'cu': 'z_chair1', 'sp': 'z_s1', 'rm': 'z_k1'} # head depth as a fraction of the standing figure, where the shoulder-widening rule fails: # the mascot's head IS partly the ball, and the ball is his identity — the wide crop is right. DEPTH = {'ma': 0.37} # ...and where NO top-down rule can work, a hand box (x0, y0, x1, y1 as fractions of the figure # bbox): the keeper's ball launcher and the physio's stretcher ride ABOVE the head, the director # holds a walkie-talkie level with his, the runner's lean fires the widening rule at his scalp, # the judge's cap-and-glasses crop stopped above the mouth — and the brute's and champion's # shoulders are so wide that a full-silhouette crop at head depth came out 2.2:1 and starved the # card title of room (drawCard scales the icon by the PNG's aspect). BOX = {'gk': (0.45, 0.14, 0.70, 0.44), 'dr': (0.20, 0.00, 0.55, 0.30), 'ph': (0.41, 0.02, 0.75, 0.33), 'ru': (0.25, 0.00, 0.80, 0.24), 'lj': (0.30, 0.00, 0.65, 0.32), 'br': (0.28, 0.00, 0.66, 0.30), 'ch': (0.32, 0.00, 0.66, 0.30), # the 2026-08-15 six. EVERY ONE of them needed a hand box, and for the same reason each # needed its prop talked out of the family roll: the thing they carry rides at head height. # The stringer's coil, the seller's cap-and-tray, the umpire's chair, the spectator's ladder # and the roller man's shoulder all fired the shoulder-widening rule inside the first few # rows, and the automatic crop came back 88x18 / 36x17 / 35x16 — a letterbox of scalp. 'r': (0.40, 0.00, 0.82, 0.31), 'hc': (0.36, 0.00, 0.74, 0.26), 'sg': (0.42, 0.00, 0.72, 0.28), 'sb': (0.36, 0.00, 0.72, 0.30), 'cu': (0.36, 0.12, 0.92, 0.44), # the spectator KEEPS his ladder in frame — it is behind and around his head in the only # drawing of him there is, and a crop tight enough to lose it loses half his face too 'sp': (0.50, 0.21, 0.77, 0.47), 'rm': (0.10, 0.00, 0.40, 0.26)} def head_box(a): """Head region of one keyed figure: top of the silhouette down to the shoulder widening.""" op = a[..., 3] > 0 ys = np.nonzero(op.any(1))[0] y0, y1 = ys.min(), ys.max() h = y1 - y0 + 1 width = op.sum(1) med = np.median(width[y0:y0 + max(6, h // 16)][width[y0:y0 + max(6, h // 16)] > 0]) yS = None for y in range(y0 + h // 20, y1): if width[y] > 1.9 * med: yS = y; break yS = yS or y0 + int(h * 0.2) band = op[y0:yS] xs = np.nonzero(band.any(0))[0] pad = max(3, h // 60) return (max(0, xs.min() - pad), max(0, y0 - pad), xs.max() + pad, yS + pad) def build(install=False): outdir = HERE if install else os.path.join(SCRATCH, 'heads') os.makedirs(outdir, exist_ok=True) for k, src in SRC.items(): a = np.array(Image.open(os.path.join(HERE, src + '.png')).convert('RGBA')) op = a[..., 3] > 0 ys, xs = np.nonzero(op.any(1))[0], np.nonzero(op.any(0))[0] fy, fx, fh, fw = ys.min(), xs.min(), ys.max() - ys.min() + 1, xs.max() - xs.min() + 1 if k in BOX: # a prop defeats every top-down rule here x0f, y0f, x1f, y1f = BOX[k] bx0, by0 = fx + int(fw * x0f), fy + int(fh * y0f) bx1, by1 = fx + int(fw * x1f), fy + int(fh * y1f) else: bx0, by0, bx1, by1 = head_box(a) if k in DEPTH: # hand depth beats the widening rule here by1 = fy + int(fh * DEPTH[k]) band = op[by0:by1] bxs = np.nonzero(band.any(0))[0] bx0, bx1 = max(0, bxs.min() - 5), bxs.max() + 5 crop = a[by0:by1, bx0:bx1] out = os.path.join(outdir, f'z_{k}head.png') Image.fromarray(crop, 'RGBA').save(out) print(f'{k}: {out} {crop.shape[1]}x{crop.shape[0]} (from {src})') if __name__ == '__main__': build('--install' in sys.argv)