{ "_": [ "THE SHOT LIST. `python3 tools/capture.py` shoots every scene below into promo/clips/;", "`python3 tools/capture.py horde boss` shoots two; `python3 tools/capture.py my.json` shoots", "another list entirely. Keys starting with _ are ignored, which is where the comments go.", "", "name file name, and the name you pass on the command line", "seconds length of the take (3-60)", "setting gore | zombie — the splatter run, or the tennis match against the roster", "beat transition | horde | boss | death | mopboy — the staged moment, optional", "court grass | clay | hard | gloom", "boss 1-10, the chapter whose boss walks on (gore only; it owns the court, so no match)", "weapons rack tins granted and cycled through: bomb, triple, beacon, flamer, rocket", "movement 0 statue .. 1 sweeps the full width (only bites in a rally or under a burst)", "density 0 .. 1 how many bodies are kept on court (1 is about fourteen)", "diversity 0 shamblers only .. 1 the whole roster (steward, runner, ball boy, brute, bouncer)", "gore 0 .. 1 blood already on the court when the clip opens", "games run progress the HUD shows and the speed ramp reads (default 8, or the boss chapter)", "screen phone (default, 393x852 -> 1080x2340) | tall | 9x16", "seed whole-shoot seed lives on the command line: --seed 1234 re-rolls every take" ], "scenes": [ { "_": "THE FLAGSHIP. Four seconds of an ordinary SNES tennis game, then the turn. Nothing else in the clip needs to happen — do not add weapons or a crowd to it.", "name": "transition", "seconds": 17, "setting": "gore", "beat": "transition", "court": "grass", "movement": 0.35, "gore": 0 }, { "name": "horde", "seconds": 15, "setting": "gore", "beat": "horde", "court": "clay", "movement": 0.85, "density": 0.8, "diversity": 0.9, "gore": 0.45, "games": 14 }, { "_": "The epidemic: a wave lined up across the far court and a flamethrower opened on it.", "name": "flamer", "seconds": 14, "setting": "gore", "court": "grass", "weapons": ["flamer", "rocket"], "weaponEvery": 6, "movement": 0.7, "density": 0.85, "diversity": 0.6, "gore": 0.3, "games": 9 }, { "_": "Artillery night: three tins in fourteen seconds on the dark court.", "name": "arsenal", "seconds": 14, "setting": "gore", "court": "gloom", "weapons": ["bomb", "beacon", "triple"], "weaponEvery": 4, "movement": 0.6, "density": 0.7, "diversity": 1, "gore": 0.55, "games": 16 }, { "_": "The ball boy calmly mopping a massacre. The pilot stops shooting so he can work.", "name": "mopboy", "seconds": 15, "setting": "gore", "beat": "mopboy", "court": "hard", "movement": 0.4, "density": 0.55, "diversity": 0.7, "gore": 0.5, "games": 10 }, { "name": "death", "seconds": 13, "setting": "gore", "beat": "death", "court": "clay", "movement": 0.5, "density": 0.9, "diversity": 0.8, "gore": 0.7, "games": 11 }, { "_": "Chapter three's boss walks on with the whole rack already gathered.", "name": "boss", "seconds": 16, "setting": "gore", "beat": "boss", "boss": 3, "court": "grass", "weapons": ["rocket", "bomb"], "movement": 0.75, "gore": 0.4 }, { "_": "ZOMBIE TENNIS: a rally on real tennis rules, the opponent bursts, the next one is announced.", "name": "match", "seconds": 18, "setting": "zombie", "court": "grass", "movement": 0, "gore": 0.25 }, { "_": "...and the same mode on clay, deeper into the roster, with the court already bloody.", "name": "match-clay", "seconds": 16, "setting": "zombie", "court": "clay", "movement": 0, "gore": 0.8, "games": 20 } ] }