# _board.py — draw a SCOREBOARD PLATE. One frame, full-bleed, no figures. # # python3 assets/_board.py match # the zombie-tennis board -> assets/scoreboard_z.png # # _regen.py cannot do this job: it keys a magenta background, crops to ink and rescales every figure # to a common 224 height, and a scoreboard is a full-bleed RECTANGLE with no figure in it. So this # is the same generate-and-install loop with the sprite machinery taken out — generate, resize to # the exact plate size the HUD draws (render.js draws it at 150x42 from a 300x84 source), quantise # to flat pixel-art colours, install. # # It is deliberately a plate and NOT a tint of the club's board: the two boards say different things # and one of them is the club's, so the second is drawn rather than filtered (see the settled rule — # procedural is for blood, fire and smoke, not for art). import os, subprocess, sys import numpy as np from PIL import Image HERE = os.path.dirname(os.path.abspath(__file__)) SCRATCH = os.environ.get('SPLAT_SCRATCH', '/tmp/splatter-regen') GEN = os.path.expanduser('~/.claude/skills/generate-image/scripts/generate_image.py') PY = os.environ.get('SPLAT_PY', sys.executable) MODEL = os.environ.get('SPLAT_MODEL', 'google/gemini-3-pro-image') W, H = 300, 84 # the source size render.js halves to 150x42 STYLE = ( "Draw it as 16-BIT PIXEL ART with hard flat colours and hard edges — no gradients, no blur, no " "anti-aliasing, no photographic texture, no lighting effects. The image is ONE SOLID PLATE that " "FILLS THE ENTIRE CANVAS EDGE TO EDGE: no background around it, no drop shadow, no border of " "empty space, no perspective, no rounded corners. Straight on, flat, like a UI panel in a " "Super Nintendo sports game. ABSOLUTELY NO TEXT, NO LETTERS, NO NUMBERS AND NO LOGOS anywhere. " ) BOARDS = { 'match': dict( out='scoreboard_z.png', ref='scoreboard.png', subject=( "The reference is a tennis club's manual scoreboard panel drawn as a 16-bit UI plate: a " "bevelled outer frame, a flat field, a coloured vertical spine down the left edge, and a " "recessed sunken slot in the right third. Draw a DIFFERENT board with EXACTLY the same " "layout, the same proportions and the same parts in the same places — but it is the " "board of a court that has gone wrong: the field is a dark dried BLOOD RED-BROWN instead " "of bottle green, the frame is tarnished pitted BRASS gone dark and green at the edges, " "the left spine is a deep BONE-WHITE strip, and the recessed right slot is near-black " "with a faint red glow inside it. Add fine cracks and old dark stains across the field, " "and a few chipped patches on the frame — a board nobody has cleaned in a long time. " )), } def install(name): spec = BOARDS[name] os.makedirs(SCRATCH, exist_ok=True) raw = f'{SCRATCH}/board_{name}.png' ref = os.path.join(HERE, spec['ref']) # the reference is upscaled: a 300x84 source is small enough that the generator reads it as a # thumbnail and answers with a thumbnail's worth of detail Image.open(ref).convert('RGB').resize((W * 4, H * 4), Image.NEAREST).save(f'{SCRATCH}/board_{name}_ref.png') r = subprocess.run([PY, GEN, spec['subject'] + STYLE, '--model', MODEL, '--input', f'{SCRATCH}/board_{name}_ref.png', '--output', raw], capture_output=True, text=True, cwd=os.path.dirname(HERE)) if not os.path.exists(raw): print(f'[{name}] FAILED: generator returned no image\n{r.stdout[-500:]}\n{r.stderr[-500:]}') return False im = Image.open(raw).convert('RGB').resize((W, H), Image.BOX) # box filter: an honest downscale # quantise to a small flat palette, the same idea _fine.py ends on — a generated plate arrives # with hundreds of near-identical shades and reads as a photo of pixel art rather than as pixel art a = np.array(im) q = Image.fromarray(a).quantize(colors=24, method=Image.MEDIANCUT, dither=Image.NONE).convert('RGB') q.convert('RGBA').save(os.path.join(HERE, spec['out'])) print(f'[{name}] installed {spec["out"]} {W}x{H}') return True if __name__ == '__main__': names = sys.argv[1:] or list(BOARDS) ok = all(install(n) for n in names) sys.exit(0 if ok else 1)