Re-running --variant to rewrite a spec re-seeded EVERY placeholder from the
master, and placeholders are copies of the lean red-shirted man the poses came
from. That silently replaced a finished brute's bounce, toss, strike and four
fall frames with racket-zombie art. I restored z_br1..4 by hand afterwards and
did not notice the other seven were gone — so three subsequent passes were
regenerating sheets that already existed and had been good since this morning.
Recovered from 0e92c72, and variant() now refuses to seed over a frame that is
already there: a placeholder is a stand-in for art that does not exist yet, and
nothing else.
Then colour-matched every brute frame onto z_br1 rather than generating: five
moved from failing the palette gate to passing, with no generator calls at all.
That is the point of the correction being arithmetic — it applies retroactively
to art already on disk.
WHERE THE BRUTE HONESTLY STANDS:
HEALTHY 11/11 — stance, shuffle pair, forehand, bounce, toss, strike, and
the full fall. Consistent, colour-matched, done.
ARM OFF the play and serve frames read; the four FALL frames are standing
figures of the wrong build entirely.
HEADLESS not headless — z_brw2 still has its head, and is near-identical to
the arm-off frame it was drawn from. The `changed` gate passed it
because SOMETHING moved; it does not know that the something has to
be the head.
So about a third of the brute is right and it is the third that matters least —
the healthy row was always the easy one. The wound stages are the job.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The agreed single pass did not land: br_w1 installed, br_serve and br_fall were
refused by the palette gate at 12 to 22 away from z_br1, and everything drawn
from them was correctly skipped rather than built on sand.
'br' comes out of ZFAMS. The art stays on disk and the nine batches stay in the
JSON, so re-registering it later is one line — this is parked, not deleted, and
nothing in the game referenced it (no opponent row names it).
THE FINDING WORTH KEEPING, written at the top of _master.py: the brute's PLAY
sheet is a good brute; its serve and fall sheets are each a slightly DIFFERENT
brute. All three restyle from the master independently, so each invents the
character afresh from the words, and "pale grey-green work shirt" lands
somewhere new every time. The gate is not being fussy — it is measuring three
different zombies.
The fix is to hand the later sheets BOTH references: the master frame for the
POSE and the variant's own first sheet for the CHARACTER, instead of the words
for the character. Which is the lesson the wound stages already taught — a
reference beats a description — applied one level up. Until that lands, a
variant is reliable for its play sheet and a gamble for the other two.
The racket zombie is untouched and complete: 33 frames, every gate green, and
it is the opponent the match actually plays.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>