Oliver's idea, and it is the fix for the process as much as for the frames: give
the generator the real serve sequence as an IMAGE and let it copy the poses,
instead of describing a pose in prose and re-rolling until it lands. One
generation — a composite of his five photographed frames over two of our sprites
— returned a magenta row of the whole serve in the game's own character and kit.
The four stages are sliced straight out of it, anchored on the standing figure.
_fine.py gets --defringe: its two de-fringe passes each eat a one-pixel line, and
a racket frame IS a one-pixel line — that is what had been leaving the men holding
a grip and nothing else.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Audited every sprite by detecting the art-pixel BLOCK SIZE each one was actually
drawn at. The set splits cleanly in two: 29 sprites are 112 art-pixels tall on a
2-pixel block — literal 2x upscales, carrying half the detail — against 200-224
for everything drawn since. z_f3 and z_bw are in the first group, z_chairt and
z_mach2 in the second, exactly as Oliver called it.
Regenerated at full detail so far: the player's idle pair, toss and smash (he is
on screen the whole game, and his own run and death frames were already fine, so
he was mismatched against himself), plus the two wounded shamblers and the
runner's three frames — where the wound skins were the worse case, since their
newly drawn second frames were full-detail and their A frames were not.
New pipeline step for it, assets/_fine.py: detect the generator's art-pixel grid
and snap to it, common-scale in ART pixels off a chosen anchor frame (so a smash
with the arm overhead stays legitimately taller), quantise back to the sheet's
own palette, and de-fringe the key colour twice — the generator does not always
return a pure magenta and the halo survives as a rim on a green court.
Still half-resolution, in order of how much they are seen: the brute's seven
wound stages, the seven opponent frames, the racket zombie's two wound skins,
and x_ump / x_boyrun1 / x_boycarry2 / x_boycarry3.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>