Commit Graph
3 Commits
Author SHA1 Message Date
wuwiandClaude Opus 5 7edd623372 Finish the roster: brute wounds, the chair spectator, the last boy frames
The two that kept failing land as two-figure sheets — a dragged pole or a
held-up chair is wide enough that four to a sheet either merge into one frame or
run off the canvas whatever margin the prompt asks for. The chair spectator came
out the best of the lot (0.15-0.24 to 0.42-0.52).

Also caught x_boyrun3 and x_boyrun4 sitting at the old fidelity next to the two
frames of the same run I had already redrawn — my batch list only covered half
the cycle.

The roster now averages 0.341 inner-edge density across 111 character sprites,
against 0.237 for z_mach2. What is deliberately left alone: the chapter bosses,
the judge, the ball machine and the weapon icons — Oliver named those as the ones
that were already right.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 21:57:26 +02:00
wuwiandClaude Opus 5 79ff783033 Redraw the racket zombie's wounds, the umpire and the ball boys
Four more batches: the racket zombie's two wound stages with their stride twins,
the umpire and the ball boy's sprint, his mop-carry walk and his mopping cycle.
Detail roughly doubles on all of them.

Also stripped the last dozen key-colour pixels off p_die5's rim — edge pixels
only, because a racket's strings are legitimately pink and a blanket filter
would eat them.

The brute's wound stages and the chair spectator are re-running as smaller
sheets: four figures carrying a dragged pole or a held-up chair either merge
into one frame or run off the canvas whatever margin the prompt demands, so
they go two at a time.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 21:52:34 +02:00
wuwiandClaude Opus 5 0c499b60b5 Automate the redraw, and run the first eight batches through it
assets/_regen.py plus a batch file: build a reference sheet from the sprites in
the repo, ask for a HIGH-resolution redraw, slice with _fine.py, colour-match
each frame onto the one it replaces, install. The point of the whole thing is the
style block — the old prompts specified coarse art and got it.

It refuses to install a bad sheet. Wrong frame count, any figure touching a
canvas edge (that is what clipped z_f1 in the first place), or a redraw that is
not measurably finer than what it replaces, and the batch is left alone with a
reason printed. Re-running a batch is the fix; three of the first eleven needed
it. The bar is 1.25x inner-edge density rather than 1.5x, because a sheet that
already has blood on it starts high and a genuinely finer wounded body still
scores a smaller gain.

Done so far: both shamblers and their wound skins, the brute's walk and its two
sets of wound stages, the steward and his wound skins, the turned CPU.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 21:43:58 +02:00