Commit Graph
3 Commits
Author SHA1 Message Date
wuwiandClaude Fable 5 775d465f23 HANDOFF: tennis feel confirmed good; record benchmarks and cache gotcha
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 21:23:19 +02:00
wuwiandClaude Fable 5 943b7da9fd Zombies get faster over time; when one reaches you, you're eaten
splatT now ticks while in splatter mode and scales spawn speed by
1 + min(1.5, splatT/70). A zombie within 0.7m of the player ends the
run: gore burst, 'game, set, massacre', dark EATEN. overlay with final
games and a tap-to-restart (gated 0.7s so death-spam doesn't skip it).
Zombies keep shambling on the end screen but no longer score. Also
verified the two prior unverified items: quick-serve cadence (0.25s
between balls, flick = instant aimed serve) and flick aiming across
the net (far/near lane selection works as designed). HANDOFF updated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 19:54:09 +02:00
wuwiandClaude Fable 5 e7aab295d4 WIP splatter feedback round + HANDOFF.md for session continuation
Done (unverified): faster serve cadence in splatter (overT 0.25, serve from
where you stand, flick = instant aimed quick serve), aim-anywhere targeting
relative to the player. Not done: zombie speed ramp (G.splatT exists but is
never incremented), eaten-on-touch death + restart screen. Full state and
plans in HANDOFF.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 19:28:00 +02:00