The wobble was never the animation. x_crowd2 was a RE-ROLL of x_crowd, not a
pose of it — 13-16% of its pixels differed, over faces, torsos, seat backs and
the railing — so swapping 16 columns at 4.5 Hz re-hashed a strip of crowd twice
a second. assets/_crowdpass.py rebuilds the pair: the clap frame is now the
seated frame plus 36 genuine raises, each contained in ONE of render's columns,
so any column swap is seamless by construction and an empty column is invisible
instead of being a wobble. The three courts are one composition in three
palettes, so a raise found in one court's roll is transplanted into the other
two through a colour map learnt from the aligned seated pair.
The same tool paints the crowd, because at ~8 logical px a spectator detail can
only mean chroma and silhouette: 55 shirts and 44 heads of hair in colours the
court does not own, 28 caps, 4 flags above the heads, 8 emptied seats, 8 people
permanently standing — and 3 who are already turned, grey-green, mid-row, who
are also the only three who never applaud.
Movement, one draw path and three behaviours: applause scatters per column, a
WAVE crosses the stand for a moment big enough to deserve one (crowd.pop >=
0.75), and with nobody cheering ONE column stands for a third of every
TUNE.fidgetEvery, so the stand between points is no longer a photograph.
Paparazzi now scale with the moment: cheer() records the size of it (vol was
already exactly that at every call site) and queues shutters proportional to it,
drained at a fifth of the normal gap. pop is held at the loudest while an
applause is live, so a won rally landing inside a match-point ovation cannot
demote the stand to a polite clap — that rule has a test.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three courts, picked on a second start-screen stage: CENTRE COURT (grass),
TERRE ROUGE (clay) and THE SLAB (hard). A court is a row in config.COURTS and
four PNGs — render() never learns their names.
Each row carries two palettes, because every court still rots: what "drained"
means on orange clay is not what it means on green lawn. Mow stripes became a
flag rather than a colour — recolouring the lawn and leaving the bands on still
read as grass. Bounce is two numbers copied into TUNE on selection, so the three
bounce sites in gameplay.js and the T panel stay untouched: grass skids low and
fast, clay sits up and drags, hard is the old baseline.
Per-court crowd sheets and ad strips. Each court's clap frame is generated from
its OWN seated sheet, not from x_crowd2 — pairing one court's crowd with
another's applause cross-fades between two different crowds.
The picker is a second panel in the existing #intro overlay, rows built from the
table. Last pick is remembered and comes up pre-highlighted; 1..N or Enter on a
keyboard.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>