2 Commits
Author SHA1 Message Date
wuwiandClaude Opus 5 d71a26831a The game gets a shell: it buzzes in your hand, never turns sideways, and a swipe walks you back
A Capacitor iOS project (`npm run ios`), and the first three bullets of LATER item 2 built. The web
build is untouched and stays primary: every line here degrades to a no-op in a browser.

- HAPTICS ride the sound map, as the plan said they would: six call sites, all of them places an
  sfx already fires — your racket contact, the serve strike, `killZombie` (the one funnel every
  weapon routes through), `explode`, `hurtPlayer`, `killPlayer`, the weapon swap. The restraint
  rule lives in `haptics.js`, not at the call sites: a minimum gap per kind, so a bomb that kills
  twelve bodies is felt twice and the machine gun is a metronome rather than one long rumble.
  Pinned by a test. Untested on hardware — the simulator has no Taptic Engine.
- The plugin is reached through the INJECTED bridge, `Capacitor.nativePromise('Haptics', ...)`.
  `Capacitor.Plugins.Haptics` reads like the zero-dependency answer and is silently empty without
  @capacitor/core's registerPlugin — it would have fallen through to the web path inside the app
  and looked exactly like a phone with haptics switched off. No package JS ships.
- PORTRAIT is enforced where it can be: one orientation in Info.plist, so the app never rotates.
  That retires landscape as a surface rather than fixing it (OPEN 6). The web half is best-effort —
  `orientation` in both manifests and one guarded `screen.orientation.lock()`.
- SWIPE LEFT GOES BACK. The gesture finds the screen's one visible chevron and clicks it, so the
  shape of the wizard stays in the handlers that already own it. Not passive on purpose: a swipe
  inside a poster card also fires that card's click, and preventDefault is what stops the screen
  answering forward in the frame the chevron walked it back.
- The app has no server behind it, so `config.API` and one branch in `net.js` point the shell at the
  live host by name. Consequence: the app always talks to PROD, never staging.

`node test.js` green (105) over four seeds; builds, launches and reaches the native plugin on the
iOS 26.5 simulator; swipe-back walks the whole wizard in the browser pane.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 17:00:36 +02:00
wuwiandClaude Opus 5 ff77922e85 Feedback round: fire actually spreads, brutes lurch, crowd stops flickering
- Fire never spread in play. The flame ball's full pierce wiped its own lane, so
  the bodies that would have caught were already gone. It now ignites everything
  it FLIES PAST (TUNE.burnBallR), with a wider ignition and spread radius. One
  flame serve into a scattered 10-wave kills 9, nine burning at once.
- Wounded brutes slid along like decals: every wound stage is a single frame and
  the brute now spends most of its life wounded. They get a procedural lumber
  instead of eight more sprites — translate + squash, no rotation, so the pixels
  stay on the grid, and the amplitudes scale with the projection or the whole
  thing goes sub-pixel at range.
- The "scoreboard flicker" was the crowd: the cheer bounce was per-column
  Math.random() every frame, i.e. TV static, showing through the scoreboard art's
  transparent ornate edges. Now a smooth per-column sine on idleT.
- Ball boys: mopping is the default in splatter mode now, and the boy is half
  again as tall — at 1.2m he read as a distant speck. The running fetch-boy
  survives for tennis, where there is nothing on the grass but a ball.
- Changeover 7s -> 5s, with the mop crossing timed to fill it.
- Save-to-homescreen: a bloody tennis ball, wired up as apple-touch-icon +
  favicon + webmanifest. The Dockerfile now ships the manifest and gives it its
  own MIME type via an exact-match location (a bare `types {}` block would have
  replaced nginx's whole map and broken .js and .png with it).

Benchmarks re-run: CPU returns 67/72 serves (93.1%, above the 11/12 bar — a
20/24 sample in between was flub noise), 30 human-tapped points = 50 hits /
0 whiffs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 05:58:18 +03:00