1 Commits
Author SHA1 Message Date
wuwiandClaude Opus 5 f2bf63d546 Redraw the runner at real pixel-art resolution
I had been measuring the wrong thing. The complaint is not the PNG's size or its
upscale factor, it is how fine the DRAWING is — how many pixels make up the
figure, and whether there is room in it for teeth, fingers, seams and folds. On
that, my own prompts were the cause: every sheet this session ordered "every art
pixel is a big square block about 8 screen pixels across" and "flat blocks of
colour, no shading", which is a specification for coarse art. The generator
followed it exactly.

New recipe, proven on the runner's four frames: ask for HIGH resolution — "build
the figure out of 90 to 110 pixels of height instead of 40" — and enumerate the
detail it should spend them on (teeth, sunken eyes, individual fingers, tracksuit
seams and side stripe, torn edges, ribs, laced shoes, four or five shades per
material with hatched shading). Inner-edge density went 0.15-0.22 to 0.43-0.49;
z_mach2, which Oliver holds up as the good one, sits at 0.24.

z_f1 has been clipped on its right edge since it was made — the generator ran the
figure off the sheet. The new sheets demand 150px of empty margin at every edge
and it is whole now.

The rest of the roster is still the coarse style and wants the same pass.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 21:29:41 +02:00