4 Commits
Author SHA1 Message Date
wuwiandClaude Fable 5 34f31a65a2 4-frame ball boy run cycle; steady two-frame serve bounce stance
- boy runs on a proper 4-phase cycle (stride, pass, mirrored stride, pass)
- server holds the crouched bounce stance through pretoss instead of
  flickering to standing idle; hand-down/hand-up frames sync with the ball,
  which now bounces floor-to-hand height

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 14:55:21 +02:00
wuwiandClaude Fable 5 456e168c27 Topspin pace model, beatable CPU, boy run cycle, umpire reverb, z-order fix
- fake topspin: quality shots dive under extra effective gravity, so real pace
  (up to 28 m/s) can clear the net AND land in — without it the net-clearance
  loop silently slowed every shot to a coverable lob, which is why the CPU
  returned everything regardless of aim
- no grass-scraping: balls below ankle height (0.24m) are past you, both sides
- CPU: 0.45s shot-read delay, 4.3 m/s legs, half-speed recovery between shots.
  Verified gradient: perfect/good corner shots are winners, center balls and
  weak shots still come back
- player aimed shots go wider (3.3m vs 2.7m)
- ball boy: nano-banana mirrored stride frames (was stride-vs-hop), height
  1.2m, z-ordered against umpire and CPU (no more running over the chair)
- umpire voice through a synthesized convolver reverb — center-court PA echo

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 14:41:58 +02:00
wuwiandClaude Fable 5 f3c2af4ef5 Catchability contract: every ball reachable via auto-run, timing is the skill
- intercept() now picks a point the runner can actually reach in time
  (travel-time feasibility), falling back to the deepest hittable point
- tapping no longer slows the auto-run: anticipating a shot doesn't lose it
- assist legs slightly superhuman (1.15x) so positioning is guaranteed
- ball boy run frames regenerated with contrasting stride/gather poses
  (previous pair was near-identical, which read as no animation)

Verified: 10/10 CPU shots end inside the honest 1.3m contact radius with
zero manual movement.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 14:21:52 +02:00
wuwiandClaude Fable 5 769dea8755 Ball boys sprint across the field; honest hit registration
- ball boy redesign: spawns at the sideline on point end, sprints across at
  the ball's depth with a proper side-view run animation, scoops the ball
  mid-run, despawns off the other side (no more net-post idling/sliding)
- hit feel: ball snaps to the racket at the contact frame so hits visually
  connect; contact radius tightened 1.7 -> 1.3 (assist does the positioning,
  the tap must be honest); missed swings now play an audible swish

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 14:12:11 +02:00