- The crowd sat in the dark, worst of all in splatter mode where you spend the
game. Both crowd frames get an identical gamma lift (means 30/14/39 ->
42/22/56) and the rot tint drops 0.5 -> 0.26. The curve MUST stay identical
across the two frames or the clap swap flashes brightness; _sheet_crowd1.png
keeps the pre-lift original.
- The splatter hint led with the tap when pulling is the whole gesture. It now
reads PULL BACK TO AIM - RELEASE TO FIRE, and after 1.5s of sitting in the
serve stance untouched a ghost thumb slides back while chevrons grow up-court
on a loop. Pull back, shoot forward is an inverse relationship that a line of
text cannot carry on its own.
- The mop boy has three sheets instead of two: the push cycle now plays ONLY
while he is stopped and working, a new carry sheet walks him upright with the
mop shouldered, and the run sheet stays for the tennis-mode ball fetch. He was
mopping thin air the entire way to the stain.
Sheet note: frames 2 and 3 of the carry sheet merged (a mop handle bridging the
gap), so it is cut at the true column gaps plus the thinnest column inside the
merged pair, then common-scaled — same technique as the brute stride sheet.
26-game soak clean. Serve returns 133/150 = 88.7% +/-2.6%, 30 human-tapped
points = 50 hits / 0 whiffs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>