Redraw the player and the opponent
Both full sets through the same pipeline: stances and ball-bounce, serve toss, smash and both swing frames, the four-frame run, and the five-frame death. The opponent's ten frames with them. Inner-edge density roughly doubles across the board — the serve frames go 0.22-0.32 to 0.41-0.54. _regen.py retries a rejected batch itself now (default three attempts). A rejection is usually just a bad roll — two figures drawn close enough that the slicer sees one frame, or a limb off the canvas — and re-rolling fixes it without me sitting in the loop. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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