Redraw the player and the opponent
Both full sets through the same pipeline: stances and ball-bounce, serve toss, smash and both swing frames, the four-frame run, and the five-frame death. The opponent's ten frames with them. Inner-edge density roughly doubles across the board — the serve frames go 0.22-0.32 to 0.41-0.54. _regen.py retries a rejected batch itself now (default three attempts). A rejection is usually just a bad roll — two figures drawn close enough that the slicer sees one frame, or a limb off the canvas — and re-rolling fixes it without me sitting in the loop. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -121,6 +121,15 @@ if __name__ == '__main__':
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for k, v in B.items(): print(f'{k:16s} {len(v["sprites"]):2d} frames {", ".join(v["sprites"])}')
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sys.exit()
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dry = '--dry' in args
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tries = 3 # a rejected sheet is usually just a bad roll:
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for a in args: # frames merged, or a limb off the canvas
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if a.startswith('--tries='): tries = int(a.split('=')[1])
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names = list(B) if '--all' in args else [a for a in args if not a.startswith('--')]
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bad = [n for n in names if not run(n, B[n], dry)]
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bad = []
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for n in names:
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for attempt in range(1, tries + 1):
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if run(n, B[n], dry): break
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print(f'[{n}] attempt {attempt}/{tries} rejected')
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else:
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bad.append(n)
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print('\nFAILED BATCHES (re-run):', ' '.join(bad) if bad else 'none')
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