Let the player choose a court before the match

Three courts, picked on a second start-screen stage: CENTRE COURT (grass),
TERRE ROUGE (clay) and THE SLAB (hard). A court is a row in config.COURTS and
four PNGs — render() never learns their names.

Each row carries two palettes, because every court still rots: what "drained"
means on orange clay is not what it means on green lawn. Mow stripes became a
flag rather than a colour — recolouring the lawn and leaving the bands on still
read as grass. Bounce is two numbers copied into TUNE on selection, so the three
bounce sites in gameplay.js and the T panel stay untouched: grass skids low and
fast, clay sits up and drags, hard is the old baseline.

Per-court crowd sheets and ad strips. Each court's clap frame is generated from
its OWN seated sheet, not from x_crowd2 — pairing one court's crowd with
another's applause cross-fades between two different crowds.

The picker is a second panel in the existing #intro overlay, rows built from the
table. Last pick is remembered and comes up pre-highlighted; 1..N or Enter on a
keyboard.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
wuwiandClaude Opus 5 committed 2026-08-01 10:25:30 +02:00
1 parent 6378ff2a1b
commit fa30fb94c4
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