The band became one axis: fitted plates, and cards that travel
Every transient message — milestone card, RESUMING clock, one-line flash — now centres its ink on CARD_MID and only one is ever up. Three shared pieces do all of it: inkSpan measures, plate() sizes the fill to what it holds, slideDraw swipes it in from the left and off to the right with a four-ghost smear sampled back along its own easing curve. - weapon card is icon + name + count, one centred row, no prose - plain cards centre as a block instead of hanging off the band's top edge - the clock left the net for the band; it takes over when a card or flash clears - band moved up 20px into the flash's old row, which it can now that they never draw together - hold times +0.8s: the swipe eats ~0.55s that the old numbers didn't budget for Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -184,7 +184,9 @@ export const TUNE = {
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zPushback: 1.4, // m a staggered zombie is knocked back
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splatterOverT: 0.1, // s the spent-ball 'over' beat lasts before the next serve is armed
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stuckT: 6, // s the deadlock watchdog waits before letting go of a frozen latch (see update)
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tinCardT: 2.0, // s the won-duel weapon card holds (it does NOT wait for a tap)
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tinCardT: 2.8, // s the won-duel weapon card holds (it does NOT wait for a tap). The swipe-in
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// and swipe-out eat ~0.55 s of this, so every card number below is REAL time on
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// screen minus that — 2.0 left the old static hold, and read as a flicker.
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// the slingshot: the pull's DIRECTION picks a lane, its LENGTH is power. Deliberately DECOUPLED —
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// reaching a far shambler must not cost a longer drag than the screen has room for. The old
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// mapping (pull length = reach) is why you had to drag off the bottom of the phone.
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@@ -342,8 +344,8 @@ export const TUNE = {
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burnBallR: 2.4, // m — the flame ball also lights anything it FLIES PAST. Without this the ball's
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// full pierce simply killed the whole lane outright and nothing was left to catch fire.
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burnPanic: 1.0, // walk-speed multiplier while burning (1 = off; crank it for panicked sprinting)
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setCardT: 2.0, // s the centered SET card holds (the 'kurze unterbrechung' before the horde)
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bossWinT: 3.6, // ...and s the EPIC! card holds after a chapter boss. Its OWN number: a boss is
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setCardT: 2.8, // s the centered SET card holds (the 'kurze unterbrechung' before the horde)
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bossWinT: 4.4, // ...and s the EPIC! card holds after a chapter boss. Its OWN number: a boss is
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// the longest fight in the game and the win was over before it registered, but
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// stretching setCardT would have made every routine set announcement drag too.
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modalIn: 0.34, // s the modal swooshes in — icon+title from the right, body cascading from the
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