The burning ball and the gore grade (v389)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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wuwiandClaude Opus 5.5 committed 2026-10-16 15:41:02 +02:00
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@@ -636,6 +636,21 @@ Each phase ships to staging and gets a phone verdict, and tests ride along with
5. **LATER.** The metal bed (when Oliver has a track: start at the transformation, gore only) and Members'
Night (option C).
## Session log: the burning ball and the gore grade (2026-10-16, v389)
Oliver picked two of the polish ideas (1 and 5; weather only after he has seen a preview):
- **The burning ball** (idea 1, reshaped by the old verdict): the spark ring around a perfect contact was
"too much" once (see the comment where it lived in render), so nothing is drawn AROUND the contact.
A perfect strike (rally or serve, yours only) stamps `ball.hotT = G.idleT`; render draws the ball
white and 1.5x through the 50 ms hitstop (the impact frame), a warm additive halo cooling over
`TUNE.hotGlowT` 0.45 s, and the ghost streak in gold, at least six long, for the whole flight. Any other
hit and every toss clear it. Test: every perfect strike burns, the reply is cold.
- **The gore grade** (idea 5): when the slaughter owns the court (splatter/eaten, no match, no bench or
drill) the world pass gets a `saturation` grey fill and a `multiply` blood cast, weight eased in over
~1.5 s; `TUNE.goreGrade` 0.5 (1.0 tried — the zombies lose their green). The HUD is drawn after it
and stays clean. In the story it starts at the TURN (`morph.boss` set), so the boss growing is the
moment the picture drains — the metal follows at `run`.
## Session log: the cup's tableau returns, the act card shows its court (2026-10-16, v388)
Oliver after a full replay: "das im Storyboard benannte 03 Turnier-Tableau sehe ich nie" — right, phases