Turn the praise down, and stop the footnotes shouting
The band made PERFECT earnable, which was the fix — but you learn a band, and then the HUD is talking on every other serve again whatever the word says. So the praise goes behind a shared cooldown (TUNE.praiseEvery, 14s), the same model the umpire's asides have used all along for exactly this problem. Eight band-perfect serves back to back now yield one word. The bright click in the pull is the reliable feedback for a good draw; the word was only ever garnish, and garnish on every plate is just food. And the free-floating slot drops 24 -> 18. It shares that slot with CLEAR THE COURT, DOUBLE KILL, RETURNED and GAME N — half of which are a footnote to something you already watched happen. Sharing the loud FACE with the milestone cards is right; sharing their SIZE made every footnote read as a milestone. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -81,6 +81,7 @@ export const G = {
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hurtT: 0, // s of post-hit grace left; also drives the red hit flash
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hurtFlash: 0, // s of the impact wash left
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asideT: 14, // s until the umpire's next unsolicited remark (TUNE.asideEvery)
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praiseT: 0, // s until the next praise word is allowed (TUNE.praiseEvery)
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bossDue: 0, // chapter number the schedule owes you — fired at the next hand-cleared court
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bossFight: 0, // chapter number of the boss currently on court, 0 = none. Blocks all other spawns.
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slowT: 0, // s of REAL time left running the world in slow motion (a chapter boss dying)
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