Turn the praise down, and stop the footnotes shouting
The band made PERFECT earnable, which was the fix — but you learn a band, and then the HUD is talking on every other serve again whatever the word says. So the praise goes behind a shared cooldown (TUNE.praiseEvery, 14s), the same model the umpire's asides have used all along for exactly this problem. Eight band-perfect serves back to back now yield one word. The bright click in the pull is the reliable feedback for a good draw; the word was only ever garnish, and garnish on every plate is just food. And the free-floating slot drops 24 -> 18. It shares that slot with CLEAR THE COURT, DOUBLE KILL, RETURNED and GAME N — half of which are a footnote to something you already watched happen. Sharing the loud FACE with the milestone cards is right; sharing their SIZE made every footnote read as a milestone. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -195,6 +195,10 @@ export const TUNE = {
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// needs the pull to STOP in the band pullFull..pullFull*this (130-166 px), which
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// is a target you can miss. The pull clicks when you enter it (see input.js) and
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// goes quiet when you overshoot, so the window is learnable by feel.
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praiseEvery: 14, // s between praise words, on the umpire's-asides model (asideEvery below). The
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// band alone was not enough: you learn to hit it, and then the HUD talks on
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// every other serve again. The CLICK is the reliable feedback for a good pull —
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// the word is garnish, and garnish on every plate is just food.
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aimCone: 0.10, // lane half-width added per meter of range. This is what makes the pull's ANGLE
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// mean something: at 0.45 the cone was ±10 m at the far baseline — the whole
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// court — so every downward pull picked the same body and the angle felt inert.
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