The match plays fair: deeper pool, no regicide, serves from the line
"the player is too weak in this mode. also the killing by smashing occurs too often. i cant really control it. maybe obsolete? also the serving after the first serve does not happen from behind the groundline". matchPlayerHp 8 — the match brings its own pool. The gore mode's 4 was an inheritance, not a decision, and a real game has rallies you deserve to lose without the run ending. Regicide is out of the match (kept in the duel, where any-weapon-counts is the point of sudden death). In a full game every hard serve that happened to meet the body was a free kill nobody aimed. A match ball never damages the opponent — it passes through like a soft ball and racketAI plays it — so the wound stages are exactly the scoreboard. That also made hp-per-opponent meaningless, so the ladder escalates in racketAI instead: +12% speed per body felled, whiff chance x0.82 per rung. And serving resets to behind the baseline with real deuce/ad mirroring: setupPoint's "serve from wherever you're standing" branch now excludes the match, which falls through to the tennis positioning. Verified live: second serve from z 24.3, x mirrored to the ad side, opponent unwounded by anything but the score. 38 tests, 15 seeds clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -853,6 +853,23 @@ because the deepest system in the repo (swings, volleys, lanes, the AI) was alre
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**The drill stays in the back room beside it** — triage is a decent idea that failed the
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grasp-in-five-seconds test, and the match is now the lead candidate for the middle mode.
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**FOURTEENTH PASS — the match plays fair.** Oliver: *"the player is too weak in this mode. also the
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killing by smashing occurs too often. i cant really control it. maybe obsolete? also the serving
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after the first serve does not happen from behind the groundline"*.
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- **`matchPlayerHp` 8** — the match brings its own pool. The gore mode's 4 was never a decision
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here, just an inheritance, and a real game has rallies you deserve to lose without the run ending.
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- **REGICIDE IS OUT OF THE MATCH** (kept in the duel, where "any weapon counts" is the point of a
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sudden-death). In a full game, every hard serve that happened to meet the body was a free kill
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nobody aimed. A match ball NEVER damages the opponent now — it passes through like a soft ball and
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racketAI plays it — so the wound stages are exactly the scoreboard with no side-channel smearing
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them. This also deleted the hp-per-opponent escalation (a deeper pool changes nothing when the
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body is pure scoreboard): **the ladder escalates in racketAI instead** — `matchSpeedPer` (+12%
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speed per body felled) and `matchFlubKeep` (whiff chance × 0.82 per rung).
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- **Serving resets to BEHIND THE BASELINE with real deuce/ad mirroring** — `setupPoint`'s splatter
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branch ("serve from wherever you're standing") now excludes the match, which falls through to the
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tennis branch. Serving from mid-court where the last rally left you read as a bug because it was
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one. Verified: second serve from z 24.3, x mirrored to the ad side.
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**Open, and every one of them is Oliver's call after he plays it:**
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1. ~~**A ball that carries through the lane can complete two steps at once.**~~ Largely CLOSED by
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the slice removal (seventh pass) — a cut ball picking its own next victim was the main way this
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