Let the horde gun keep up with the horde
The run ended on the second wave every time: the gun fired 6 flat rounds a second, hit one body each, and every shambler soaked one — while hordeGrow made each wave longer and denser. Doubled the rate and scaled it with the wave (14/s at one set banked, 21/s at four), gave a round 0.5m of extra reach, a wider cone, and enough damage to drop a shambler outright. Raised the spawn rate to match, so surviving a wave still leaves a standing crowd on your half — that pressure is the point of it. Also: he no longer carries a second racket at his hip while holding one forward (the run frames are the racket-less art), the umpire stopped talking over himself and saying "remain seated" twice, and a timed freeze now shows what it is counting down to instead of reading as dead controls. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -185,8 +185,15 @@ export const TUNE = {
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// is why switching tins felt fiddly. rackHit also pads the touch band (render.js).
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bombRadius: 4.2, // m blast radius of a bomb ball — 2.5 barely cleared the bodies stood on the crater
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hordeLen: 12, // s a horde wave lasts
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hordeRate: 2.5, // zombies spawned per second during a horde
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mgRate: 6, // machine-gun pellets fired per second during a horde
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hordeRate: 3.5, // zombies spawned per second during a horde. Raised WITH the gun buff below: the
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// wave is meant to leave a standing crowd on your half when it ends, not to be a
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// twelve-second interruption that clears itself.
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mgRate: 12, // machine-gun pellets fired per second during a horde. It scales with hordeGrow too
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// (see startHorde): at 6/s single-target the gun simply could not out-kill a grown
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// wave — Oliver died on the second horde of every run.
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mgSpread: 6, // ± degrees of pellet spread — a cone that sweeps bodies, not a needle up the middle
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mgPelletR: 0.5, // m of extra hit radius on a pellet: a fat round. "Bigger ball = more damage."
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dmgPelletHp: 2, // hp a pellet takes off a body — shamblerHp is 2, so the horde gun one-shots them
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mgPickupLen: 8, // s the machine-gun tin (4th delivery) auto-fires outside hordes
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fps: 60, // frame cap — 30 halves battery/heat but Oliver felt it; smoothness wins (0 = uncapped)
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runnerSpeed: 3.2, // runner ('f') speed multiplier over the shamble
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