Far bodies draw off a flattened scale curve, and the camera leans into the deep court
Oliver: the far-side opponent is barely visible in portrait, and the lens was already at its measured ceiling. TUNE.farK (0.25) grows far bodies ~20% while the court keeps the true projection — the 16-bit tennis trick, anchored so the near player is untouched. TUNE.farCamY/farCamZ add a broadcast lean while the ball is on the far half, pivoted about the player's feet (fOff) so the pull room the apron math promised never moves. Both live in the T panel; both awaiting the phone verdict — see the PROJECT.md session log. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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