The wall drops its corner chips
LAST remembered what you played last time, which a gallery of six posters does not need to do for you, and 18 RUNGS was a number about a mode on the screen for choosing between modes. Both gone. The difficulty screen keeps its LAST — there it is the only thing saying what you last set. The dead sub-poster branch in buildSub went with them: nothing has fanned out into sub-posters since the cup left the ZOMBIE TENNIS pocket. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -124,9 +124,11 @@ const modeSub = document.getElementById('modeSub');
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// checkbox and a button combined"). Every poster is full-bright and equal — all of them are live
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// answers — and the only memory shown is the LAST tag, an indicator rather than a selection. The
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// select-and-confirm border lives solely on the final screen, where SERVE UP actually confirms.
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// `opts.line` is the ONE second line the wall still carries (the fixture, under the hero's name);
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// `opts.chip` is a fact that changes what a mode IS rather than describing it (18 RUNGS).
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const banner = (card, cls, last, opts = {}) => {
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// `opts.line` is the ONE second line the wall still carries: the fixture, under the hero's name.
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// The corner chips are gone (2026-08-31, Oliver: "sinnlos") — LAST told you what you played last
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// time, which the wall does not need to remember for you, and 18 RUNGS was a number about a mode
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// on a screen for choosing between modes.
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const banner = (card, cls, opts = {}) => {
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const b = document.createElement('button');
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b.className = cls;
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// JUST THE ART. The scrim used to ride in this background stack as a hard linear-gradient; the
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@@ -137,8 +139,6 @@ const banner = (card, cls, last, opts = {}) => {
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// under every name on the wall — sixty words to make one choice. The rules live in the modal
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// that opens with the mode; MODES.sub is still their source, it just no longer prints here.
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b.innerHTML = `<span class="cb"><b>${card.name}</b>${opts.line ? `<i>${opts.line}</i>` : ''}</span>`
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+ (last ? '<u class="last">LAST</u>' : '')
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+ (opts.chip ? `<u class="last chip">${opts.chip}</u>` : '')
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// the standing answer to "how do I advance", worn by the poster it is true of (config MODES)
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+ (card.tag ? `<u class="way">${card.tag}</u>` : '');
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return b;
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@@ -167,14 +167,6 @@ function buildSub(top) {
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});
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modeSub.appendChild(b);
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});
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else if (t.kids) for (const id of t.kids) {
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const b = banner(modeOf(id), 'mode', id === pickedMode);
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b.addEventListener('click', () => {
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pickMode(id);
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go('setup');
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});
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modeSub.appendChild(b);
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}
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}
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// the top posters are rebuilt on every visit so the LAST tag follows what was actually played
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function buildTops() {
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@@ -193,11 +185,9 @@ function buildTops() {
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continue;
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}
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const fx = cupFixture(profile.prof.lg, profile.prof.ch);
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const b = banner(t.mode ? modeOf(t.mode) : t, 'mode', topOf(pickedMode) === t,
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// the fixture is the hero and carries the only second line on the wall; the training court
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// carries the one fact that is not a description — how much of the club it holds
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{ line: t.mode === 'cup' ? 'LEAGUE ' + fx.lg + ' · ' + fx.line : null,
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chip: t.mode === 'train' ? LADDER + ' RUNGS' : null });
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// the fixture is the hero and carries the only second line on the wall
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const b = banner(t.mode ? modeOf(t.mode) : t, 'mode',
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{ line: t.mode === 'cup' ? 'LEAGUE ' + fx.lg + ' · ' + fx.line : null });
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b.addEventListener('click', () => {
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// the netplay poster opens THE LOBBY and never touches pickedMode — it is not a run mode
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// the stats screen or the summary could name, and the lobby starts the game itself
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