The wall drops its corner chips
LAST remembered what you played last time, which a gallery of six posters does not need to do for you, and 18 RUNGS was a number about a mode on the screen for choosing between modes. Both gone. The difficulty screen keeps its LAST — there it is the only thing saying what you last set. The dead sub-poster branch in buildSub went with them: nothing has fanned out into sub-posters since the cup left the ZOMBIE TENNIS pocket. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -549,10 +549,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one' && !window.Capacitor?.isNat
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#modeList .mgroup.hero .cb b { font: 400 32px/0.95 Bangers, cursive; letter-spacing: 1px; }
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/* ...and the hero's second line is the fixture, the only strap left on the wall */
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#modeList .mgroup.hero .cb i { color: #f0cfc4; font-size: 10px; margin-top: 3px; }
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/* a fact that changes what a mode IS, not a description of it. Top right like LAST, and UNDER
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it on the one poster that could wear both (the chip is appended after LAST in main.banner) */
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#modeList .last.chip { top: 7px; }
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#modeList .last + .last.chip { top: 30px; }
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/* text-align rides down from the card, which centres everything on these screens — the section
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header is a header, and headers on this screen are left-aligned (the .hdr title, the posters'
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own captions) */
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