The wall drops its corner chips

LAST remembered what you played last time, which a gallery of six posters does
not need to do for you, and 18 RUNGS was a number about a mode on the screen
for choosing between modes. Both gone. The difficulty screen keeps its LAST —
there it is the only thing saying what you last set.

The dead sub-poster branch in buildSub went with them: nothing has fanned out
into sub-posters since the cup left the ZOMBIE TENNIS pocket.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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wuwiandClaude Fable 5 committed 2026-08-31 15:17:19 +02:00
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@@ -681,9 +681,15 @@ What that cost each screen:
**The walk-on's two levels are ONE face at ONE size** (Oliver): a comparison drawn at two sizes is
a headline with a footnote. Only the colour differs, and only where it means something.
Deliberately NOT taken from the handoff: nothing. Two small deviations — the meters' legend reads
`PACE · BOUNCE` (the order the bars are actually drawn in), and the `18 RUNGS` chip sits under LAST
rather than beside it on the one poster that can wear both.
Deliberately NOT taken from the handoff: **the wall's corner chips**. Both went the same evening
(Oliver: "sinnlos") — LAST remembered what you played last time, which a gallery of six posters does
not need to do for you, and 18 RUNGS was a number about a mode on the screen where you choose
BETWEEN modes. The LAST chip survives on the DIFFICULTY chips, where it is the only thing that says
what you last set. One other deviation: the meters' legend reads `PACE · BOUNCE`, the order the bars
are actually drawn in.
With the chips went the last caller of the second step's poster branch (`buildSub`'s `t.kids` loop):
no MENU row has fanned out into sub-posters since the cup left that pocket, so it is gone too.
## THE SEASON — the tournament is the story (2026-08-31, AGREED in discussion; PHASES 1-4 BUILT ON STAGING — see the log above)