Let the player walk between points, and fix seven retest gripes
All eight issues from Oliver's 35-game retest. The freeze (1 and 6 — one root cause): the movement block, pose update included, lived inside `if (G.phase === 'rally')`, so every 'over' beat and every pretoss stranded the player mid-animation while the zombies walked on. It now also runs whenever splatter is in any phase but 'toss' — 'toss' is the aim, and the thumb is busy. Tennis keeps its old gating. The rest: - the mop boy is waved off the sudden-death duel and barred for its duration - triple-serve clones inherit the serve's topspin gravity, so the wings stop floating while the centre ball dives - "Time." belongs to the changeover's own countdown, not to whatever beat happened to expire while the breather ran - the tutorial illustration is a finger pressing and pulling back now, not a curved arrow that read as a scroll - aiming holds the pretoss stance; the smash plays when the shot fires - GAME N sits on the scoreboard permanently HANDOFF records all eight as closed with what the fix was, plus two ways a soak rig lies to you and why the CPU-return benchmark can't be reproduced from the number alone. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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