diff --git a/config.js b/config.js index 9064a42..4011ceb 100644 --- a/config.js +++ b/config.js @@ -168,10 +168,12 @@ export const TUNE = { // court — so every downward pull picked the same body and the angle felt inert. // 0.10 gives ±2.9 m out there: you have to actually point at a lane. pullHintAfter: 1.5, // s of doing nothing in the serve stance before the pull gesture demos itself - shotTail: 0, // HOW THE AIM BAND BEHAVES ONCE FIRED. 0 = a short WAKE ahead of the ball, + shotTail: 1, // HOW THE AIM BAND BEHAVES ONCE FIRED. 0 = a short WAKE ahead of the ball, // dissolving; 1 = a short TAIL behind it and nothing ahead at all. Both keep // the aiming band itself untouched — full arc, full colour, that part is the - // information you act on. Flip it live in the T panel; it is read per frame. + // information you act on. Read per frame, so the T panel flips it live — but + // the panel is keyboard-only ('T'), so on a phone this default is the setting. + // 1 is Oliver's pick; the losing branch stays until a real playtest confirms it. aimTie: 0.12, // how much worse-aimed a NEARER body may be and still win the lane (0..1 of the // cone half-width). 0 = pure best-aligned wins; 1 = the old "nearest in the // lane always wins", which is what made the magnet grab the wrong shambler.